Moved shit to recycle bin etc etc

This commit is contained in:
2025-08-11 21:58:43 +10:00
parent 686e5d6617
commit 48f9389100
15 changed files with 2 additions and 13 deletions

View File

@@ -0,0 +1,95 @@
import discord
from BlackJack import *
client = commands.Bot(command_prefix='~~')
async def discordInput(interaction: discord.Interaction, message:str):
await interaction.response.send_message(message)
def check(m):
return m.content in ["h", "s"] and m.channel == interaction.channel
msg = await client.wait_for('message', check=check)
async def discordOutput(ctx, message):
await ctx.send(message)
@client.event
async def on_ready():
print("Let's pwn some scrubs")
@client.command()
async def play_game(ctx, arg):
await ctx.send("Players hand = " + str(getHandTotal(bj.playerHand)) + ": " + handNumbersToCards(
bj.playerHand) + "\n" + "Dealers hand = ??: " + convertNumberToCard(bj.dealerHand[0]) + "??")
bj = BlackJack()
gameOver = False
playerStood = False
ID = ctx.message.author.id
IDFound = bj.findID(ID)[0]
if IDFound:
playerStats = bj.readLedger(ID)[1:]
playerStats[0] = ID
else:
bj.addToLedger(ID)
playerStats = (ID, 100, 0, 0)
while not gameOver:
playerWinState = bj.checkHandState(bj.playerHand)
dealerWinState = bj.checkHandState(bj.dealerHand)
gameOver = bj.checkGameOver(playerWinState)
if gameOver:
continue
gameOver = bj.checkGameOver(dealerWinState)
if gameOver:
continue
await ctx.send("Hit or Stand? (h/s)")
def check(m):
return m.content in ["h", "s"] and m.channel == ctx.channel
msg = await client.wait_for('message', check=check)
if msg == "h":
bj.hit()
elif msg == "s":
bj.stand()
playerStood = True
playerWinState = bj.checkHandState(bj.playerHand)
gameOver = bj.checkGameOver(playerWinState)
if gameOver:
continue
# Dealers turn
if playerStood:
while dealerWinState == 'c':
# Dealer hits
bj.hit()
# Player stands
bj.stand()
# Loop ends when game is over
dealerWinState = bj.checkHandState(bj.dealerHand)
else:
bj.hit()
dealerWinState = bj.checkHandState(bj.dealerHand)
gameOver = bj.checkGameOver(dealerWinState)
if gameOver:
continue
await ctx.send("Players hand = " + str(getHandTotal(bj.playerHand)) + ": " + handNumbersToCards(bj.playerHand) +
"\n" + "Dealers hand = " + str(getHandTotal(bj.dealerHand)) + ": " + handNumbersToCards(bj.dealerHand))
bet = int(arg)
if playerWinState == "w":
await ctx.send("You won!")
bj.writeLedger(ID, 2*bet, True)
elif playerWinState == "l":
await ctx.send("You busted!")
bj.writeLedger(ID, -bet, False)
elif dealerWinState == "w":
await ctx.send("The Dealer reached 21 before you!")
bj.writeLedger(ID, -bet, False)
elif dealerWinState == "l":
await ctx.send("The Dealer busted before you!")
bj.writeLedger(ID, 2*bet, True)
client.run('ODU0MjE5MDMzNzc0NTIyMzY4.YMgveA.laeIhhccTDvEbU81Y-RjSEMkaEY')