Blackjack is a state machine

This commit is contained in:
2023-06-12 12:32:36 +10:00
parent 5dbc250a4a
commit 6e80036ba7
4 changed files with 119 additions and 76 deletions

View File

@@ -85,7 +85,7 @@ async def bj(interaction: discord.Interaction):
discinput = lambda m: discordInput(interaction, m) discinput = lambda m: discordInput(interaction, m)
discoutput = lambda m: discordOutput(interaction, m) discoutput = lambda m: discordOutput(interaction, m)
await interaction.response.send_message("Let's play Black Jack!") await interaction.response.send_message("Let's play Black Jack!")
await blackJack.play_game(interaction.user.id, interaction.message, discinput, discoutput) await blackJack.play_game(interaction.user.id, 100, discinput, discoutput)
async def discordInput(interaction: discord.Interaction, message:str): async def discordInput(interaction: discord.Interaction, message:str):
response = HitOrStand() response = HitOrStand()

View File

@@ -1,6 +1,16 @@
import random import random
import Ledger import Ledger
# Game States
INIT = 0
PLAYING = 1
ENDING = 2
FINISHED = 3
OVER = 5
CHECKING = 6
def convertNumberToCard(cardNumber): def convertNumberToCard(cardNumber):
# Cards index from 0 i.e ace is 0, and the highest card value is 51 # Cards index from 0 i.e ace is 0, and the highest card value is 51
if cardNumber <= 12: if cardNumber <= 12:
@@ -49,13 +59,21 @@ def handNumbersToCards(hand):
def getHandTotal(hand): def getHandTotal(hand):
cardValue = lambda c: min(c % 13 + 1, 10) cardValue = lambda c: min(c % 13 + 1, 10)
i = 0 i = 0
aces = 0
for card in hand: for card in hand:
card = cardValue(card) card = cardValue(card)
if (card == 1) and (i < 20): if card == 1:
aces += 1
else:
i += card
while aces > 0:
if i < 20:
card = 11 card = 11
if (i + card) > 21: if (i + card) > 21:
card = 1 card = 1
i += card i += card
aces -= 1
return i return i
def showDeck(deck): def showDeck(deck):
@@ -66,6 +84,7 @@ def showDeck(deck):
class BlackJack: class BlackJack:
def __init__(self): def __init__(self):
self.gameState = INIT
self.playerTurn = True self.playerTurn = True
self.deck = generateDeck() self.deck = generateDeck()
random.shuffle(self.deck) random.shuffle(self.deck)
@@ -118,11 +137,12 @@ class BlackJack:
else: else:
return "c" return "c"
def dealerHitLogic(self, hand): def dealerHitLogic(self):
total = getHandTotal() total = getHandTotal(self.dealerHand)
if total > 17: if total > 17:
self.stand() self.stand()
elif total <= 16: return True
else:
self.hit() self.hit()
@@ -134,77 +154,100 @@ class BlackJack:
gameOver = True gameOver = True
return gameOver return gameOver
def compareHands(self):
dealerTotal = getHandTotal(self.dealerHand)
playerTotal = getHandTotal(self.playerHand)
if dealerTotal < playerTotal:
return "l"
else:
return "w"
async def play_game(self, ID, bet, recv, send): async def play_game(self, ID, bet, recv, send):
gameOver = False
playerStats = self.ledger.read(ID)
if playerStats is None:
self.ledger.write(ID)
playerStats = self.ledger.read(ID)
self.deal() while self.gameState != OVER:
while not gameOver:
play = None
playerStood = False
validInput = False
playerWinState = self.checkHandState(self.playerHand) if self.gameState == INIT:
dealerWinState = self.checkHandState(self.dealerHand)
gameOver = self.checkGameOver(playerWinState) or self.checkGameOver(dealerWinState)
if gameOver:
continue
await send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards( gameOver = False
self.playerHand) + "\n" + "Dealers hand = ??: " + convertNumberToCard(self.dealerHand[0]) + "??") playerStats = self.ledger.read(ID)
play = await recv("Hit or Stand? (h/s)") if playerStats is None:
while not validInput: self.ledger.write(ID)
if play == "h": playerStats = self.ledger.read(ID)
self.hit() self.deal()
validInput = True
elif play == "s":
self.stand()
validInput = True
playerStood = True
playerWinState = self.checkHandState(self.playerHand) play = None
if self.checkGameOver(playerWinState): playerStood = False
continue dealerStood = False
validInput = False
self.gameState = PLAYING
# Dealers turn elif self.gameState == PLAYING:
if playerStood:
while dealerWinState == 'c': await send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(
# Dealer hits self.playerHand) + "\n" + "Dealers hand = ??: " + convertNumberToCard(self.dealerHand[0]) + "??")
self.hit() play = await recv("Hit or Stand? (h/s)")
# Player stands while not validInput:
self.stand() if play == "h":
# Loop ends when game is over self.hit()
dealerWinState = self.checkHandState(self.dealerHand) validInput = True
else: elif play == "s":
self.hit() self.stand()
playerStood = True
validInput = True
self.dealerHitLogic()
playerWinState = self.checkHandState(self.playerHand)
dealerWinState = self.checkHandState(self.dealerHand) dealerWinState = self.checkHandState(self.dealerHand)
self.gameState = CHECKING
if self.checkGameOver(dealerWinState): elif self.gameState == ENDING:
continue
await send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(self.playerHand) + # Players turn
"\n" + "Dealers hand = " + str(getHandTotal(self.dealerHand)) + ": " + handNumbersToCards(self.dealerHand)) self.stand()
if playerWinState == "w": # Dealers turn
await send("You won!") dealerStood = self.dealerHitLogic()
win = (2*bet, 1, 0, ID) # Loop ends when game is over
self.ledger.update(ID, win) dealerWinState = self.checkHandState(self.dealerHand)
elif playerWinState == "l": if dealerStood:
await send("You busted!")
loss = (-bet, 0, 1, ID)
self.ledger.update(ID, loss)
elif dealerWinState == "w":
await send("The Dealer reached 21 before you!")
loss = (-bet, 0, 1, ID)
self.ledger.update(ID, loss)
elif dealerWinState == "l":
await send("The Dealer busted before you!")
win = (2*bet, 1, 0, ID)
self.ledger.update(ID, win)
self.returnCards() if dealerWinState == "c":
if len(self.deck) < 0.25 * 52:
await send("Shuffling Deck") dealerWinState = self.compareHands()
self.shuffle() self.gameState = CHECKING
elif self.gameState == CHECKING:
if self.checkGameOver(playerWinState) or self.checkGameOver(dealerWinState):
self.gameState = FINISHED
elif playerStood:
self.gameState = ENDING
else:
self.gameState = PLAYING
elif self.gameState == FINISHED:
await send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(self.playerHand) +
"\n" + "Dealers hand = " + str(getHandTotal(self.dealerHand)) + ": " + handNumbersToCards(self.dealerHand))
if playerWinState == "w":
await send("You won!")
win = (2*bet, 1, 0, ID)
self.ledger.update(ID, win)
elif playerWinState == "l":
await send("You busted!")
loss = (-bet, 0, 1, ID)
self.ledger.update(ID, loss)
elif dealerWinState == "w":
await send("The Dealer reached 21 before you!")
loss = (-bet, 0, 1, ID)
self.ledger.update(ID, loss)
elif dealerWinState == "l":
await send("The Dealer busted before you!")
win = (2*bet, 1, 0, ID)
self.ledger.update(ID, win)
self.returnCards()
if len(self.deck) < 0.25 * 52:
await send("Shuffling Deck")
self.shuffle()
self.gameState = OVER

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ledger.db

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