Merge branch 'Game-Pick-Bot'
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,2 +1,4 @@
|
||||
ledger.db
|
||||
__pycache__/*
|
||||
src/py/__pycache__/*
|
||||
*.drawio
|
||||
3
.vscode/settings.json
vendored
Normal file
3
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"python.analysis.typeCheckingMode": "off"
|
||||
}
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||||
249
Acronymbot.py
249
Acronymbot.py
@@ -1,249 +0,0 @@
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||||
import discord
|
||||
import sqlite3
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||||
from discord import app_commands
|
||||
from BlackJack import BlackJack
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||||
|
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botIntents = discord.Intents.all()
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||||
|
||||
client = discord.Client(intents=botIntents)
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||||
tree = app_commands.CommandTree(client)
|
||||
blackJack = BlackJack()
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||||
|
||||
@client.event
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||||
async def on_ready():
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await tree.sync()
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||||
print('Itsa me Mario!')
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||||
|
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# @client.event
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||||
# async def on_message_delete(message: discord.Message):
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||||
# channel = client.get_channel(message.channel.id)
|
||||
# await channel.send(f"{message.author} deleted a message! @everyone, get him!")
|
||||
# dmessage = await channel.send(f"Here's the message they deleted! \"{message.content}\". What a sick fuck")
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||||
# await dmessage.delete()
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||||
|
||||
"""
|
||||
#### Test ####
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||||
"""
|
||||
class Buttons(discord.ui.View):
|
||||
def __init__(self, *, timeout=180):
|
||||
super().__init__(timeout=timeout)
|
||||
|
||||
@discord.ui.button(label="Pay $5", style=discord.ButtonStyle.green)
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||||
async def green_button(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
print(f"{interaction.user} pressed the green button")
|
||||
button.disabled = True
|
||||
button.label = "No Refunds!"
|
||||
for child in self.children:
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||||
child.disabled = True
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||||
await interaction.response.edit_message(content=f"Mario Moment Achieved", view=self)
|
||||
|
||||
@discord.ui.button(label="Punch AcryBot", style=discord.ButtonStyle.red)
|
||||
async def red_button(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
print(f"{interaction.user} pressed the red button")
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||||
button.disabled = True
|
||||
button.label = f"fuck you {interaction.user}"
|
||||
for child in self.children:
|
||||
child.disabled = True
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||||
await interaction.response.edit_message(content=f"Ouch!", view=self)
|
||||
|
||||
@tree.command(description="Lmao")
|
||||
async def test(interaction:discord.Interaction):
|
||||
print(f"{interaction.user} used command! Woohoo!")
|
||||
try:
|
||||
await interaction.response.send_message("Pay $5 for a Mario Moment", view=Buttons())
|
||||
except discord.app_commands.errors.CommandInvokeError:
|
||||
print("Uh oh! It failed!")
|
||||
|
||||
"""
|
||||
#### Black Jack ####
|
||||
"""
|
||||
class HitOrStand(discord.ui.View):
|
||||
def __init__(self, *, timeout=180):
|
||||
super().__init__(timeout=timeout)
|
||||
self.content = None
|
||||
|
||||
@discord.ui.button(label="Hit", style=discord.ButtonStyle.green)
|
||||
async def hit(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
self.content = "h"
|
||||
for child in self.children:
|
||||
child.disabled = True
|
||||
await interaction.response.edit_message(content="You Hit!", view=self)
|
||||
self.stop()
|
||||
|
||||
@discord.ui.button(label="Stand", style=discord.ButtonStyle.red)
|
||||
async def stand(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
self.content = "s"
|
||||
for child in self.children:
|
||||
child.disabled = True
|
||||
await interaction.response.edit_message(content="You stood!", view=self)
|
||||
self.stop()
|
||||
|
||||
@tree.command(description="Play Black Jack!")
|
||||
async def bj(interaction: discord.Interaction):
|
||||
discinput = lambda m: discordInput(interaction, m)
|
||||
discoutput = lambda m: discordOutput(interaction, m)
|
||||
await interaction.response.send_message("Let's play Black Jack!")
|
||||
await blackJack.play_game(interaction.user.id, 100, discinput, discoutput)
|
||||
|
||||
async def discordInput(interaction: discord.Interaction, message:str):
|
||||
response = HitOrStand()
|
||||
await interaction.followup.send(message, view=response)
|
||||
await response.wait()
|
||||
return response.content
|
||||
|
||||
async def discordOutput(interaction: discord.Interaction, message):
|
||||
await interaction.followup.send(message)
|
||||
|
||||
@tree.command(description="Find your Balance")
|
||||
async def bal(interaction: discord.Interaction):
|
||||
conn = sqlite3.connect("ledger.db")
|
||||
cur = conn.cursor()
|
||||
ID = interaction.user.id
|
||||
data = cur.execute("SELECT * FROM ledger WHERE USERID = ?", (ID,))
|
||||
await interaction.response.send_message(data)
|
||||
|
||||
"""
|
||||
#### Calculator ####
|
||||
"""
|
||||
class Calculator(discord.ui.View):
|
||||
def __init__(self, *, timeout=180):
|
||||
super().__init__(timeout=timeout)
|
||||
self.numDigs = 0
|
||||
self.MAXIMUMBARSIZE = 30
|
||||
m = 0
|
||||
self.inputOne = 0
|
||||
self.inputTwo = None
|
||||
self.expression = None
|
||||
self.output = None
|
||||
self.digit = 1
|
||||
self.addition = lambda x, y: x + y
|
||||
self.subtraction = lambda x, y: x - y
|
||||
self.multiplication = lambda x, y: x * y
|
||||
self.division = lambda x, y: x / y
|
||||
self.exponent = lambda x, y: x ** y
|
||||
self.funckyDict = {
|
||||
self.addition: "+",
|
||||
self.subtraction: "-",
|
||||
self.multiplication: "*",
|
||||
self.division: "/",
|
||||
self.exponent: "^"
|
||||
}
|
||||
|
||||
def numDigits(self, integer):
|
||||
numDigits = 0
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||||
while(integer):
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||||
numDigits += 1
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||||
integer = integer // 10
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||||
return numDigits
|
||||
|
||||
def display(self):
|
||||
inputOneLength = self.numDigits(self.inputOne)
|
||||
inputTwoLength = self.numDigits(self.inputTwo)
|
||||
outputLength = self.numDigits(self.output)
|
||||
if (self.inputTwo is None) and (self.output is None):
|
||||
padding = self.MAXIMUMBARSIZE - inputOneLength - 1
|
||||
displayOutput = " ".join(['`', ' ' * padding, f"{self.inputOne}", "`"])
|
||||
elif (self.output is None):
|
||||
padding = self.MAXIMUMBARSIZE - inputOneLength - inputTwoLength - 3
|
||||
displayOutput = " ".join(['`', ' ' * padding, f"{self.inputTwo}", f"{self.funckyDict[self.expression]}", f"{self.inputOne}", "`"])
|
||||
else:
|
||||
padding = self.MAXIMUMBARSIZE - inputOneLength - inputTwoLength - outputLength - 4
|
||||
displayOutput = " ".join(['`', ' ' * padding, f"{self.inputTwo}", f"{self.funckyDict[self.expression]}", f"{self.inputOne}", "=", f"{self.output}", "`"])
|
||||
return displayOutput
|
||||
|
||||
async def number(self, interaction: discord.Interaction, number):
|
||||
self.inputOne = self.inputOne * 10 + number
|
||||
self.numDigs = self.numDigs + 1
|
||||
await interaction.response.edit_message(
|
||||
content=self.display(),
|
||||
view=self)
|
||||
|
||||
async def operator(self, interaction: discord.Interaction, operation):
|
||||
self.inputTwo = self.inputOne
|
||||
self.inputOne = 0
|
||||
self.expression = operation
|
||||
await interaction.response.edit_message(
|
||||
content=self.display(),
|
||||
view=self)
|
||||
|
||||
@discord.ui.button(label="^", style=discord.ButtonStyle.red, row=4)
|
||||
async def power(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.operator(interaction, self.exponent)
|
||||
|
||||
@discord.ui.button(label="0", style=discord.ButtonStyle.blurple,row=4)
|
||||
async def zero(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.number(interaction, 0)
|
||||
|
||||
@discord.ui.button(label="1", style=discord.ButtonStyle.blurple, row=1)
|
||||
async def one(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.number(interaction, 1)
|
||||
|
||||
@discord.ui.button(label="2", style=discord.ButtonStyle.blurple, row=1)
|
||||
async def two(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.number(interaction, 2)
|
||||
|
||||
@discord.ui.button(label="3", style=discord.ButtonStyle.blurple, row=1)
|
||||
async def three(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.number(interaction, 3)
|
||||
|
||||
@discord.ui.button(label="4", style=discord.ButtonStyle.blurple, row=2)
|
||||
async def four(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.number(interaction, 4)
|
||||
|
||||
@discord.ui.button(label="5", style=discord.ButtonStyle.blurple, row=2)
|
||||
async def five(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.number(interaction, 5)
|
||||
|
||||
@discord.ui.button(label="6", style=discord.ButtonStyle.blurple, row=2)
|
||||
async def six(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.number(interaction, 6)
|
||||
|
||||
@discord.ui.button(label="7", style=discord.ButtonStyle.blurple, row=3)
|
||||
async def seven(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.number(interaction, 7)
|
||||
|
||||
@discord.ui.button(label="8", style=discord.ButtonStyle.blurple, row=3)
|
||||
async def eight(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.number(interaction, 8)
|
||||
|
||||
@discord.ui.button(label="9", style=discord.ButtonStyle.blurple, row=3)
|
||||
async def nine(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.number(interaction, 9)
|
||||
|
||||
@discord.ui.button(label="+", style=discord.ButtonStyle.red, row=1)
|
||||
async def plus(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.operator(interaction, self.addition)
|
||||
|
||||
@discord.ui.button(label="*", style=discord.ButtonStyle.red, row=2)
|
||||
async def mult(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.operator(interaction, self.multiplication)
|
||||
|
||||
@discord.ui.button(label="-", style=discord.ButtonStyle.red, row=3)
|
||||
async def minus(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.operator(interaction, self.subtraction)
|
||||
|
||||
@discord.ui.button(label="=", style=discord.ButtonStyle.green, row=4)
|
||||
async def equals(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
self.output = self.expression(self.inputTwo, self.inputOne)
|
||||
await interaction.response.edit_message(
|
||||
content=self.display(),
|
||||
view=self)
|
||||
|
||||
@discord.ui.button(label="/", style=discord.ButtonStyle.red, row=4)
|
||||
async def divide(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
await self.operator(interaction, self.division)
|
||||
|
||||
@tree.command(description="Do Meth")
|
||||
async def calculator(interaction: discord.Interaction):
|
||||
await interaction.response.defer()
|
||||
calculator = Calculator()
|
||||
await interaction.followup.send(content="`" + " " * calculator.MAXIMUMBARSIZE + "0`", view=calculator)
|
||||
|
||||
|
||||
|
||||
|
||||
"""
|
||||
#### Fin ####
|
||||
"""
|
||||
|
||||
client.run('NzgwNzg4NDIwMjkzMDM0MDA0.GEKkUB.Bbl09D3lWMGea_mcIESPMLUyGlkW-6N53BPFjI')
|
||||
210
BlackJack.py
210
BlackJack.py
@@ -1,210 +0,0 @@
|
||||
import random
|
||||
import Ledger
|
||||
|
||||
def convertNumberToCard(cardNumber):
|
||||
# Cards index from 0 i.e ace is 0, and the highest card value is 51
|
||||
if cardNumber <= 12:
|
||||
cardSuit = "♣"
|
||||
elif cardNumber <= 25:
|
||||
cardSuit = "♦"
|
||||
elif cardNumber <= 38:
|
||||
cardSuit = "♥"
|
||||
elif cardNumber <= 51:
|
||||
cardSuit = "♠"
|
||||
|
||||
cardNumber = cardNumber % 13
|
||||
|
||||
if cardNumber == 0:
|
||||
cardNumber = "A"
|
||||
elif cardNumber == 10:
|
||||
cardNumber = "J"
|
||||
elif cardNumber == 11:
|
||||
cardNumber = "Q"
|
||||
elif cardNumber == 12:
|
||||
cardNumber = "K"
|
||||
else:
|
||||
cardNumber += 1
|
||||
|
||||
return "{value}{suit} ".format(value=str(cardNumber), suit=cardSuit)
|
||||
|
||||
def generateDeck():
|
||||
return [x for x in range(0, 51)]
|
||||
|
||||
def addCardToHand(hand, deck):
|
||||
card = deck.pop(0)
|
||||
hand.append(card)
|
||||
|
||||
def generateHand(hand, deck, handSize = 2):
|
||||
i = 0
|
||||
while i < handSize:
|
||||
addCardToHand(hand, deck)
|
||||
i += 1
|
||||
|
||||
def handNumbersToCards(hand):
|
||||
cards = ""
|
||||
for card in hand:
|
||||
cards += convertNumberToCard(card)
|
||||
return cards
|
||||
|
||||
def getHandTotal(hand):
|
||||
cardValue = lambda c: min(c % 13 + 1, 10)
|
||||
i = 0
|
||||
for card in hand:
|
||||
card = cardValue(card)
|
||||
if (card == 1) and (i < 20):
|
||||
card = 11
|
||||
if (i + card) > 21:
|
||||
card = 1
|
||||
i += card
|
||||
return i
|
||||
|
||||
def showDeck(deck):
|
||||
string = ""
|
||||
for card in deck:
|
||||
string += convertNumberToCard(card)
|
||||
return string
|
||||
|
||||
class BlackJack:
|
||||
def __init__(self):
|
||||
self.playerTurn = True
|
||||
self.deck = generateDeck()
|
||||
random.shuffle(self.deck)
|
||||
self.discard = []
|
||||
self.playerHand = []
|
||||
self.dealerHand = []
|
||||
self.ledger = Ledger.Ledger()
|
||||
|
||||
def getPH(self):
|
||||
return self.playerHand
|
||||
|
||||
def getDH(self):
|
||||
return self.dealerHand
|
||||
|
||||
def returnCards(self):
|
||||
self.discard.extend(self.playerHand)
|
||||
self.playerHand.clear()
|
||||
self.discard.extend(self.dealerHand)
|
||||
self.dealerHand.clear()
|
||||
|
||||
def deal(self):
|
||||
generateHand(self.playerHand, self.deck)
|
||||
generateHand(self.dealerHand, self.deck)
|
||||
|
||||
def shuffle(self):
|
||||
self.deck.extend(self.discard)
|
||||
self.discard.clear()
|
||||
random.shuffle(self.deck)
|
||||
|
||||
def stand(self):
|
||||
if self.playerTurn:
|
||||
self.playerTurn = False
|
||||
|
||||
def hit(self):
|
||||
if self.playerTurn:
|
||||
addCardToHand(self.playerHand, self.deck)
|
||||
self.playerTurn = False
|
||||
else:
|
||||
addCardToHand(self.dealerHand, self.deck)
|
||||
self.playerTurn = True
|
||||
|
||||
def checkHandState(self, hand):
|
||||
# Check the hand state and return w if game is won, l if lost and c for continue
|
||||
total = getHandTotal(hand)
|
||||
|
||||
if total == 21:
|
||||
return "w"
|
||||
elif total > 21:
|
||||
return "l"
|
||||
else:
|
||||
return "c"
|
||||
|
||||
def dealerHitLogic(self, hand):
|
||||
total = getHandTotal()
|
||||
if total > 17:
|
||||
self.stand()
|
||||
elif total <= 16:
|
||||
self.hit()
|
||||
|
||||
|
||||
def checkGameOver(self, state):
|
||||
gameOver = False
|
||||
if state == "w":
|
||||
gameOver = True
|
||||
elif state == "l":
|
||||
gameOver = True
|
||||
return gameOver
|
||||
|
||||
async def play_game(self, ID, bet, recv, send):
|
||||
gameOver = False
|
||||
playerStats = self.ledger.read(ID)
|
||||
if playerStats is None:
|
||||
self.ledger.write(ID)
|
||||
playerStats = self.ledger.read
|
||||
|
||||
self.deal()
|
||||
while not gameOver:
|
||||
play = None
|
||||
playerStood = False
|
||||
validInput = False
|
||||
|
||||
playerWinState = self.checkHandState(self.playerHand)
|
||||
dealerWinState = self.checkHandState(self.dealerHand)
|
||||
gameOver = self.checkGameOver(playerWinState) or self.checkGameOver(dealerWinState)
|
||||
if gameOver:
|
||||
continue
|
||||
|
||||
await send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(
|
||||
self.playerHand) + "\n" + "Dealers hand = ??: " + convertNumberToCard(self.dealerHand[0]) + "??")
|
||||
play = await recv("Hit or Stand? (h/s)")
|
||||
while not validInput:
|
||||
if play == "h":
|
||||
self.hit()
|
||||
validInput = True
|
||||
elif play == "s":
|
||||
self.stand()
|
||||
validInput = True
|
||||
playerStood = True
|
||||
|
||||
playerWinState = self.checkHandState(self.playerHand)
|
||||
if self.checkGameOver(playerWinState):
|
||||
continue
|
||||
|
||||
# Dealers turn
|
||||
if playerStood:
|
||||
while dealerWinState == 'c':
|
||||
# Dealer hits
|
||||
self.hit()
|
||||
# Player stands
|
||||
self.stand()
|
||||
# Loop ends when game is over
|
||||
dealerWinState = self.checkHandState(self.dealerHand)
|
||||
else:
|
||||
self.hit()
|
||||
dealerWinState = self.checkHandState(self.dealerHand)
|
||||
|
||||
if self.checkGameOver(dealerWinState):
|
||||
continue
|
||||
|
||||
await send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(self.playerHand) +
|
||||
"\n" + "Dealers hand = " + str(getHandTotal(self.dealerHand)) + ": " + handNumbersToCards(self.dealerHand))
|
||||
if playerWinState == "w":
|
||||
await send("You won!")
|
||||
win = (2*bet, 1, 0, ID)
|
||||
# self.ledger.updateLedger(playerStats, win)
|
||||
elif playerWinState == "l":
|
||||
await send("You busted!")
|
||||
loss = (-bet, 0, 1, ID)
|
||||
# self.ledger.updateLedger(playerStats, loss)
|
||||
elif dealerWinState == "w":
|
||||
await send("The Dealer reached 21 before you!")
|
||||
loss = (-bet, 0, 1, ID)
|
||||
# self.ledger.updateLedger(playerStats, loss)
|
||||
elif dealerWinState == "l":
|
||||
await send("The Dealer busted before you!")
|
||||
win = (2*bet, 1, 0, ID)
|
||||
# self.ledger.updateLedger(playerStats, win)
|
||||
|
||||
self.returnCards()
|
||||
if len(self.deck) < 0.25 * 52:
|
||||
await send("Shuffling Deck")
|
||||
self.shuffle()
|
||||
258
BlackJackBot/BlackJackOld.py
Normal file
258
BlackJackBot/BlackJackOld.py
Normal file
@@ -0,0 +1,258 @@
|
||||
import random
|
||||
import Ledger
|
||||
|
||||
# Game States
|
||||
INIT = 0
|
||||
PLAYING = 1
|
||||
ENDING = 2
|
||||
FINISHED = 3
|
||||
OVER = 5
|
||||
CHECKING = 6
|
||||
|
||||
|
||||
|
||||
def convertNumberToCard(cardNumber):
|
||||
# Cards index from 0 i.e ace is 0, and the highest card value is 51
|
||||
if cardNumber <= 12:
|
||||
cardSuit = "♣"
|
||||
elif cardNumber <= 25:
|
||||
cardSuit = "♦"
|
||||
elif cardNumber <= 38:
|
||||
cardSuit = "♥"
|
||||
elif cardNumber <= 51:
|
||||
cardSuit = "♠"
|
||||
|
||||
cardNumber = cardNumber % 13
|
||||
|
||||
if cardNumber == 0:
|
||||
cardNumber = "A"
|
||||
elif cardNumber == 10:
|
||||
cardNumber = "J"
|
||||
elif cardNumber == 11:
|
||||
cardNumber = "Q"
|
||||
elif cardNumber == 12:
|
||||
cardNumber = "K"
|
||||
else:
|
||||
cardNumber += 1
|
||||
|
||||
return "{value}{suit} ".format(value=str(cardNumber), suit=cardSuit)
|
||||
|
||||
def generateDeck():
|
||||
return [x for x in range(0, 51)]
|
||||
|
||||
def addCardToHand(hand, deck):
|
||||
card = deck.pop(0)
|
||||
hand.append(card)
|
||||
|
||||
def generateHand(hand, deck, handSize = 2):
|
||||
i = 0
|
||||
while i < handSize:
|
||||
addCardToHand(hand, deck)
|
||||
i += 1
|
||||
|
||||
def handNumbersToCards(hand):
|
||||
cards = ""
|
||||
for card in hand:
|
||||
cards += convertNumberToCard(card)
|
||||
return cards
|
||||
|
||||
def getHandTotal(hand):
|
||||
cardValue = lambda c: min(c % 13 + 1, 10)
|
||||
i = 0
|
||||
aces = 0
|
||||
for card in hand:
|
||||
card = cardValue(card)
|
||||
if card == 1:
|
||||
aces += 1
|
||||
else:
|
||||
i += card
|
||||
|
||||
while aces > 0:
|
||||
if i < 20:
|
||||
card = 11
|
||||
if (i + card) > 21:
|
||||
card = 1
|
||||
i += card
|
||||
aces -= 1
|
||||
return i
|
||||
|
||||
def showDeck(deck):
|
||||
string = ""
|
||||
for card in deck:
|
||||
string += convertNumberToCard(card)
|
||||
return string
|
||||
|
||||
class BlackJack:
|
||||
def __init__(self):
|
||||
self.gameInSession = False
|
||||
self.playerTurn = True
|
||||
self.deck = generateDeck()
|
||||
random.shuffle(self.deck)
|
||||
self.discard = []
|
||||
self.playerHand = []
|
||||
self.dealerHand = []
|
||||
self.ledger = Ledger.Ledger()
|
||||
|
||||
def returnCards(self):
|
||||
self.discard.extend(self.playerHand)
|
||||
self.playerHand.clear()
|
||||
self.discard.extend(self.dealerHand)
|
||||
self.dealerHand.clear()
|
||||
|
||||
def deal(self):
|
||||
generateHand(self.playerHand, self.deck)
|
||||
generateHand(self.dealerHand, self.deck)
|
||||
|
||||
def shuffle(self):
|
||||
self.deck.extend(self.discard)
|
||||
self.discard.clear()
|
||||
random.shuffle(self.deck)
|
||||
|
||||
def stand(self):
|
||||
if self.playerTurn:
|
||||
self.playerTurn = False
|
||||
|
||||
def hit(self):
|
||||
if self.playerTurn:
|
||||
addCardToHand(self.playerHand, self.deck)
|
||||
self.playerTurn = False
|
||||
else:
|
||||
addCardToHand(self.dealerHand, self.deck)
|
||||
self.playerTurn = True
|
||||
|
||||
def checkHandState(self, hand):
|
||||
# Check the hand state and return w if game is won, l if lost and c for continue
|
||||
total = getHandTotal(hand)
|
||||
|
||||
if total == 21:
|
||||
return "w"
|
||||
elif total > 21:
|
||||
return "l"
|
||||
else:
|
||||
return "c"
|
||||
|
||||
def dealerHitLogic(self):
|
||||
total = getHandTotal(self.dealerHand)
|
||||
if total >= 17:
|
||||
self.stand()
|
||||
return True
|
||||
else:
|
||||
self.hit()
|
||||
|
||||
|
||||
def checkGameOver(self, state):
|
||||
gameOver = False
|
||||
if state == "w":
|
||||
gameOver = True
|
||||
elif state == "l":
|
||||
gameOver = True
|
||||
return gameOver
|
||||
|
||||
def compareHands(self):
|
||||
dealerTotal = getHandTotal(self.dealerHand)
|
||||
playerTotal = getHandTotal(self.playerHand)
|
||||
if dealerTotal < playerTotal:
|
||||
return "l"
|
||||
else:
|
||||
return "w"
|
||||
|
||||
async def play_game(self, ID, bet, recv, send):
|
||||
|
||||
if self.gameInSession:
|
||||
await send("Fuck you")
|
||||
return
|
||||
else:
|
||||
self.gameInSession = True
|
||||
gameState = INIT
|
||||
|
||||
while gameState != OVER:
|
||||
|
||||
if gameState == INIT:
|
||||
|
||||
self.returnCards()
|
||||
playerStats = self.ledger.read(ID)
|
||||
if playerStats is None:
|
||||
self.ledger.write(ID)
|
||||
playerStats = self.ledger.read(ID)
|
||||
self.deal()
|
||||
playerWinState = self.checkHandState(self.playerHand)
|
||||
dealerWinState = self.checkHandState(self.dealerHand)
|
||||
|
||||
play = None
|
||||
playerStood = False
|
||||
dealerStood = False
|
||||
validInput = False
|
||||
|
||||
gameState = CHECKING
|
||||
|
||||
elif gameState == PLAYING:
|
||||
|
||||
await send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(
|
||||
self.playerHand) + "\n" + "Dealers hand = ??: " + convertNumberToCard(self.dealerHand[0]) + "??")
|
||||
play = await recv("Hit or Stand?")
|
||||
while not validInput:
|
||||
if play == "h":
|
||||
self.hit()
|
||||
validInput = True
|
||||
elif play == "s":
|
||||
self.stand()
|
||||
playerStood = True
|
||||
validInput = True
|
||||
|
||||
dealerStood = self.dealerHitLogic()
|
||||
playerWinState = self.checkHandState(self.playerHand)
|
||||
dealerWinState = self.checkHandState(self.dealerHand)
|
||||
gameState = CHECKING
|
||||
|
||||
elif gameState == ENDING:
|
||||
|
||||
# Players turn
|
||||
self.stand()
|
||||
# Dealers turn
|
||||
dealerStood = self.dealerHitLogic()
|
||||
# Loop ends when game is over
|
||||
dealerWinState = self.checkHandState(self.dealerHand)
|
||||
if dealerStood:
|
||||
|
||||
if dealerWinState == "c":
|
||||
|
||||
dealerWinState = self.compareHands()
|
||||
gameState = CHECKING
|
||||
|
||||
elif gameState == CHECKING:
|
||||
|
||||
if self.checkGameOver(playerWinState) or self.checkGameOver(dealerWinState):
|
||||
gameState = FINISHED
|
||||
elif playerStood:
|
||||
gameState = ENDING
|
||||
else:
|
||||
gameState = PLAYING
|
||||
|
||||
elif gameState == FINISHED:
|
||||
|
||||
await send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(self.playerHand) +
|
||||
"\n" + "Dealers hand = " + str(getHandTotal(self.dealerHand)) + ": " + handNumbersToCards(self.dealerHand))
|
||||
if playerWinState == "w":
|
||||
await send("You won!")
|
||||
win = (2*bet, 1, 0, ID)
|
||||
self.ledger.update(ID, win)
|
||||
elif playerWinState == "l":
|
||||
await send("You busted!")
|
||||
loss = (-bet, 0, 1, ID)
|
||||
self.ledger.update(ID, loss)
|
||||
elif dealerWinState == "w":
|
||||
await send("The Dealer reached 21 before you!")
|
||||
loss = (-bet, 0, 1, ID)
|
||||
self.ledger.update(ID, loss)
|
||||
elif dealerWinState == "l":
|
||||
await send("The Dealer busted before you!")
|
||||
win = (2*bet, 1, 0, ID)
|
||||
self.ledger.update(ID, win)
|
||||
|
||||
self.returnCards()
|
||||
if len(self.deck) < 0.25 * 52:
|
||||
await send("Shuffling Deck")
|
||||
self.shuffle()
|
||||
|
||||
gameState = OVER
|
||||
self.gameInSession = False
|
||||
271
BlackJackBot/BlackJackTest.py
Normal file
271
BlackJackBot/BlackJackTest.py
Normal file
@@ -0,0 +1,271 @@
|
||||
import random
|
||||
import Ledger
|
||||
|
||||
# Game States
|
||||
INIT = 0
|
||||
PLAYING = 1
|
||||
ENDING = 2
|
||||
FINISHED = 3
|
||||
OVER = 5
|
||||
CHECKING = 6
|
||||
|
||||
|
||||
|
||||
def convertNumberToCard(cardNumber):
|
||||
# Cards index from 0 i.e ace is 0, and the highest card value is 51
|
||||
if cardNumber <= 12:
|
||||
cardSuit = "♣"
|
||||
elif cardNumber <= 25:
|
||||
cardSuit = "♦"
|
||||
elif cardNumber <= 38:
|
||||
cardSuit = "♥"
|
||||
elif cardNumber <= 51:
|
||||
cardSuit = "♠"
|
||||
|
||||
cardNumber = cardNumber % 13
|
||||
|
||||
if cardNumber == 0:
|
||||
cardNumber = "A"
|
||||
elif cardNumber == 10:
|
||||
cardNumber = "J"
|
||||
elif cardNumber == 11:
|
||||
cardNumber = "Q"
|
||||
elif cardNumber == 12:
|
||||
cardNumber = "K"
|
||||
else:
|
||||
cardNumber += 1
|
||||
|
||||
return "{value}{suit} ".format(value=str(cardNumber), suit=cardSuit)
|
||||
|
||||
def generateDeck():
|
||||
return [x for x in range(0, 51)]
|
||||
|
||||
def addCardToHand(hand, deck):
|
||||
card = deck.pop(0)
|
||||
hand.append(card)
|
||||
|
||||
def generateHand(hand, deck, handSize = 2):
|
||||
i = 0
|
||||
while i < handSize:
|
||||
addCardToHand(hand, deck)
|
||||
i += 1
|
||||
|
||||
def handNumbersToCards(hand):
|
||||
cards = ""
|
||||
for card in hand:
|
||||
cards += convertNumberToCard(card)
|
||||
return cards
|
||||
|
||||
def getHandTotal(hand):
|
||||
cardValue = lambda c: min(c % 13 + 1, 10)
|
||||
i = 0
|
||||
aces = 0
|
||||
for card in hand:
|
||||
card = cardValue(card)
|
||||
if card == 1:
|
||||
aces += 1
|
||||
else:
|
||||
i += card
|
||||
|
||||
while aces > 0:
|
||||
if i < 20:
|
||||
card = 11
|
||||
if (i + card) > 21:
|
||||
card = 1
|
||||
i += card
|
||||
aces -= 1
|
||||
return i
|
||||
|
||||
def showDeck(deck):
|
||||
string = ""
|
||||
for card in deck:
|
||||
string += convertNumberToCard(card)
|
||||
return string
|
||||
|
||||
class BlackJack:
|
||||
def __init__(self):
|
||||
self.gameInSession = False
|
||||
self.playerTurn = True
|
||||
self.deck = generateDeck()
|
||||
random.shuffle(self.deck)
|
||||
self.discard = []
|
||||
self.playerHand = []
|
||||
self.dealerHand = []
|
||||
self.ledger = Ledger.Ledger()
|
||||
|
||||
def returnCards(self):
|
||||
self.discard.extend(self.playerHand)
|
||||
self.playerHand.clear()
|
||||
self.discard.extend(self.dealerHand)
|
||||
self.dealerHand.clear()
|
||||
|
||||
def deal(self):
|
||||
generateHand(self.playerHand, self.deck)
|
||||
generateHand(self.dealerHand, self.deck)
|
||||
|
||||
def shuffle(self):
|
||||
self.deck.extend(self.discard)
|
||||
self.discard.clear()
|
||||
random.shuffle(self.deck)
|
||||
|
||||
def stand(self):
|
||||
if self.playerTurn:
|
||||
self.playerTurn = False
|
||||
|
||||
def hit(self):
|
||||
if self.playerTurn:
|
||||
addCardToHand(self.playerHand, self.deck)
|
||||
self.playerTurn = False
|
||||
else:
|
||||
addCardToHand(self.dealerHand, self.deck)
|
||||
self.playerTurn = True
|
||||
|
||||
def checkHandState(self, hand):
|
||||
# Check the hand state and return w if game is won, l if lost and c for continue
|
||||
total = getHandTotal(hand)
|
||||
|
||||
if total == 21:
|
||||
return "w"
|
||||
elif total > 21:
|
||||
return "l"
|
||||
else:
|
||||
return "c"
|
||||
|
||||
def dealerHitLogic(self):
|
||||
total = getHandTotal(self.dealerHand)
|
||||
if total > 17:
|
||||
self.stand()
|
||||
return True
|
||||
else:
|
||||
self.hit()
|
||||
|
||||
|
||||
def checkGameOver(self, state):
|
||||
gameOver = False
|
||||
if state == "w":
|
||||
gameOver = True
|
||||
elif state == "l":
|
||||
gameOver = True
|
||||
return gameOver
|
||||
|
||||
def compareHands(self):
|
||||
dealerTotal = getHandTotal(self.dealerHand)
|
||||
playerTotal = getHandTotal(self.playerHand)
|
||||
if dealerTotal < playerTotal:
|
||||
return "l"
|
||||
else:
|
||||
return "w"
|
||||
|
||||
def play_game(self, ID, bet, recv, send):
|
||||
|
||||
if self.gameInSession:
|
||||
send("Fuck you")
|
||||
return
|
||||
else:
|
||||
self.gameInSession = True
|
||||
gameState = INIT
|
||||
|
||||
while gameState != OVER:
|
||||
|
||||
if gameState == INIT:
|
||||
|
||||
self.returnCards()
|
||||
playerStats = self.ledger.read(ID)
|
||||
if playerStats is None:
|
||||
self.ledger.write(ID)
|
||||
playerStats = self.ledger.read(ID)
|
||||
self.deal()
|
||||
playerWinState = self.checkHandState(self.playerHand)
|
||||
dealerWinState = self.checkHandState(self.dealerHand)
|
||||
|
||||
play = None
|
||||
playerStood = False
|
||||
dealerStood = False
|
||||
validInput = False
|
||||
|
||||
gameState = CHECKING
|
||||
|
||||
elif gameState == PLAYING:
|
||||
|
||||
send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(
|
||||
self.playerHand) + "\n" + "Dealers hand = ??: " + convertNumberToCard(self.dealerHand[0]) + "??")
|
||||
play = recv("Hit or Stand?")
|
||||
while not validInput:
|
||||
if play == "h":
|
||||
self.hit()
|
||||
validInput = True
|
||||
elif play == "s":
|
||||
self.stand()
|
||||
playerStood = True
|
||||
validInput = True
|
||||
|
||||
dealerStood = self.dealerHitLogic()
|
||||
playerWinState = self.checkHandState(self.playerHand)
|
||||
dealerWinState = self.checkHandState(self.dealerHand)
|
||||
gameState = CHECKING
|
||||
|
||||
elif gameState == ENDING:
|
||||
|
||||
# Players turn
|
||||
self.stand()
|
||||
# Dealers turn
|
||||
dealerStood = self.dealerHitLogic()
|
||||
# Loop ends when game is over
|
||||
dealerWinState = self.checkHandState(self.dealerHand)
|
||||
if dealerStood:
|
||||
|
||||
if dealerWinState == "c":
|
||||
|
||||
dealerWinState = self.compareHands()
|
||||
gameState = CHECKING
|
||||
|
||||
elif gameState == CHECKING:
|
||||
|
||||
if self.checkGameOver(playerWinState) or self.checkGameOver(dealerWinState):
|
||||
gameState = FINISHED
|
||||
elif playerStood:
|
||||
gameState = ENDING
|
||||
else:
|
||||
gameState = PLAYING
|
||||
|
||||
elif gameState == FINISHED:
|
||||
|
||||
send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(self.playerHand) +
|
||||
"\n" + "Dealers hand = " + str(getHandTotal(self.dealerHand)) + ": " + handNumbersToCards(self.dealerHand))
|
||||
if playerWinState == "w":
|
||||
send("You won!")
|
||||
win = (2*bet, 1, 0, ID)
|
||||
self.ledger.update(ID, win)
|
||||
elif playerWinState == "l":
|
||||
send("You busted!")
|
||||
loss = (-bet, 0, 1, ID)
|
||||
self.ledger.update(ID, loss)
|
||||
elif dealerWinState == "w":
|
||||
send("The Dealer reached 21 before you!")
|
||||
loss = (-bet, 0, 1, ID)
|
||||
self.ledger.update(ID, loss)
|
||||
elif dealerWinState == "l":
|
||||
send("The Dealer busted before you!")
|
||||
win = (2*bet, 1, 0, ID)
|
||||
self.ledger.update(ID, win)
|
||||
|
||||
self.returnCards()
|
||||
if len(self.deck) < 0.25 * 52:
|
||||
send("Shuffling Deck")
|
||||
self.shuffle()
|
||||
|
||||
gameState = OVER
|
||||
self.gameInSession = False
|
||||
|
||||
def send(str):
|
||||
return input(str)
|
||||
|
||||
def main():
|
||||
|
||||
bj = BlackJack()
|
||||
bj.play_game(12, 100, send, print)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
Binary file not shown.
Binary file not shown.
11
docker-compose.yml
Normal file
11
docker-compose.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
version: "3.3"
|
||||
|
||||
volumes:
|
||||
|
||||
networks:
|
||||
|
||||
services:
|
||||
acronymbot:
|
||||
build: ./src/py
|
||||
volumes:
|
||||
- "./src/py:/usr/app/src"
|
||||
Binary file not shown.
65
list.txt
Normal file
65
list.txt
Normal file
@@ -0,0 +1,65 @@
|
||||
Schemas -
|
||||
GAMEINFO:
|
||||
ID, NAME, GENRE, GAMEPASS
|
||||
|
||||
WHOOWNSIT (bitmap index):
|
||||
ID, MARCUS, BENSON, ALEX, TIM
|
||||
|
||||
GAMEFACTORS:
|
||||
ID, BRAINLEVEL, TIMETOPLAY, CAMPAIGN
|
||||
|
||||
|
||||
Satisfactory MBA
|
||||
Factorio MBA
|
||||
Magicka 2 MBAT
|
||||
Phasmo MBA
|
||||
RS6 MBAT
|
||||
VCD MBA
|
||||
DRG MBAT
|
||||
Star Dew MBA
|
||||
Minecraft MBAT
|
||||
TTSim MBAT
|
||||
BTD6 MBAT
|
||||
ARMA3 MBA
|
||||
Blood and Bacon MBAT
|
||||
NMRIH MBAT
|
||||
GMOD MBAT
|
||||
INSIDE THE BACKROOMS MBAT
|
||||
PZ MBAT
|
||||
READY OR NOT MBAT
|
||||
SCP MBAT
|
||||
WITCH IT MBA
|
||||
BAUROTRAUMA MA
|
||||
BORDERLANDS 3 MBA
|
||||
BORDERLANDS 2 MBA
|
||||
BORDERLANDS THE PRE SEQUEL MBA
|
||||
CSGO MBA
|
||||
GTAV MBA
|
||||
CREATIVERSE MBA
|
||||
Dying Light MBA
|
||||
The forest MBA
|
||||
RDRO MBAT
|
||||
Risk of Rain MBAT
|
||||
ROTMG MBAT
|
||||
L4D2 MBAT
|
||||
Unturned MBAT
|
||||
Due Process MBA
|
||||
Valorant MBAT
|
||||
Terraria MA
|
||||
Modded Minecraft MBAT
|
||||
Warframe MBAT
|
||||
Ghost recon wildlands (if tim buys)
|
||||
Ghost Recon Breakpoint MBA
|
||||
Rocket League BM
|
||||
OW2 MBAT
|
||||
ROBLOX MBAT (Prison Royale)
|
||||
|
||||
Gamepass Game:
|
||||
Aragami
|
||||
Sea of theives
|
||||
Astroneer
|
||||
GWYF
|
||||
No Mans Sky
|
||||
Valheim
|
||||
Power Wash Sim
|
||||
B4B
|
||||
5
plan.txt
Normal file
5
plan.txt
Normal file
@@ -0,0 +1,5 @@
|
||||
Microservices:
|
||||
- Some sort of database for storing the data
|
||||
- Image for the python code that runs the bot
|
||||
- Something to interface the two, like sparkSQL for interacting with the database
|
||||
|
||||
145
src/py/Acronymbot.py
Normal file
145
src/py/Acronymbot.py
Normal file
@@ -0,0 +1,145 @@
|
||||
import random
|
||||
import discord
|
||||
import sqlite3
|
||||
from discord import app_commands
|
||||
from BlackJack import BlackJack
|
||||
from Calculator import Calculator
|
||||
from Gamepicker import pick_game
|
||||
|
||||
botIntents = discord.Intents.all()
|
||||
|
||||
client = discord.Client(intents=botIntents)
|
||||
tree = app_commands.CommandTree(client)
|
||||
blackJack = BlackJack()
|
||||
|
||||
@client.event
|
||||
async def on_ready():
|
||||
await tree.sync()
|
||||
print('Itsa me Mario!')
|
||||
|
||||
# @client.event
|
||||
# async def on_message_delete(message: discord.Message):
|
||||
# channel = client.get_channel(message.channel.id)
|
||||
# await channel.send(f"{message.author} deleted a message! @everyone, get him!")
|
||||
# dmessage = await channel.send(f"Here's the message they deleted! \"{message.content}\". What a sick fuck")
|
||||
# await dmessage.delete()
|
||||
|
||||
"""
|
||||
#### Test ####
|
||||
"""
|
||||
class Buttons(discord.ui.View):
|
||||
def __init__(self, *, timeout=180):
|
||||
super().__init__(timeout=timeout)
|
||||
|
||||
@discord.ui.button(label="Pay $5", style=discord.ButtonStyle.green)
|
||||
async def green_button(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
print(f"{interaction.user} pressed the green button")
|
||||
button.disabled = True
|
||||
button.label = "No Refunds!"
|
||||
for child in self.children:
|
||||
child.disabled = True
|
||||
await interaction.response.edit_message(content=f"Mario Moment Achieved", view=self)
|
||||
|
||||
@discord.ui.button(label="Punch AcryBot", style=discord.ButtonStyle.red)
|
||||
async def red_button(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
print(f"{interaction.user} pressed the red button")
|
||||
button.disabled = True
|
||||
button.label = f"fuck you {interaction.user}"
|
||||
for child in self.children:
|
||||
child.disabled = True
|
||||
await interaction.response.edit_message(content=f"Ouch!", view=self)
|
||||
|
||||
@tree.command(description="Lmao")
|
||||
async def test(interaction:discord.Interaction):
|
||||
print(f"{interaction.user} used command! Woohoo!")
|
||||
try:
|
||||
await interaction.response.send_message("Pay $5 for a Mario Moment", view=Buttons())
|
||||
except discord.app_commands.errors.CommandInvokeError:
|
||||
print("Uh oh! It failed!")
|
||||
|
||||
"""
|
||||
#### Black Jack ####
|
||||
"""
|
||||
class HitOrStand(discord.ui.View):
|
||||
def __init__(self, *, timeout=180):
|
||||
super().__init__(timeout=timeout)
|
||||
self.content = False
|
||||
|
||||
@discord.ui.button(label="Hit", style=discord.ButtonStyle.green)
|
||||
async def hit(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
self.content = True
|
||||
for child in self.children:
|
||||
child.disabled = True
|
||||
await interaction.response.edit_message(content="You Hit!", view=self)
|
||||
self.stop()
|
||||
|
||||
@discord.ui.button(label="Stand", style=discord.ButtonStyle.red)
|
||||
async def stand(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
self.content = False
|
||||
for child in self.children:
|
||||
child.disabled = True
|
||||
await interaction.response.edit_message(content="You stood!", view=self)
|
||||
self.stop()
|
||||
|
||||
@tree.command(description="Play Black Jack!")
|
||||
async def bj(interaction: discord.Interaction):
|
||||
discinput = lambda m: discordInput(interaction, m)
|
||||
discoutput = lambda m: discordOutput(interaction, m)
|
||||
await interaction.response.send_message("Let's play Black Jack!")
|
||||
await blackJack.play_game(interaction.user.id, 100, discinput, discoutput)
|
||||
|
||||
async def discordInput(interaction: discord.Interaction, message:str):
|
||||
response = HitOrStand()
|
||||
await interaction.followup.send(message, view=response)
|
||||
await response.wait()
|
||||
return response.content
|
||||
|
||||
async def discordOutput(interaction: discord.Interaction, message):
|
||||
await interaction.followup.send(message)
|
||||
|
||||
@tree.command(description="Find your Balance")
|
||||
async def bal(interaction: discord.Interaction):
|
||||
ID = interaction.user.id
|
||||
data = blackJack.ledger.read(ID)
|
||||
data = list(data)
|
||||
await interaction.response.send_message(f"Wins:{data[2]}, Losses:{data[3]}. ${data[1]}")
|
||||
|
||||
"""
|
||||
#### Calculator ####
|
||||
"""
|
||||
@tree.command(description="Do Meth")
|
||||
async def calculator(interaction: discord.Interaction):
|
||||
await interaction.response.defer()
|
||||
calculator = Calculator()
|
||||
await interaction.followup.send(content="`" + " " * calculator.MAXIMUMBARSIZE + "0`", view=calculator)
|
||||
|
||||
|
||||
"""
|
||||
#### Game Picker ####
|
||||
"""
|
||||
@tree.command(description="Pick a game")
|
||||
async def gg(interaction: discord.Interaction):
|
||||
|
||||
game = pick_game()
|
||||
await interaction.response.send_message("Barotrauma")
|
||||
|
||||
@tree.command(description="Roll a Dice")
|
||||
@app_commands.choices(dice = [
|
||||
app_commands.Choice(name = 'd4', value=4),
|
||||
app_commands.Choice(name = 'd6', value=6),
|
||||
app_commands.Choice(name = 'd8', value=8),
|
||||
app_commands.Choice(name = 'd10', value=10),
|
||||
app_commands.Choice(name = 'd12', value=12),
|
||||
app_commands.Choice(name = 'd20', value=20),
|
||||
app_commands.Choice(name = 'd100', value=100),
|
||||
])
|
||||
async def roll(interaction: discord.Interaction, dice:app_commands.Choice[int]):
|
||||
|
||||
roll = random.randint(1, dice.value)
|
||||
await interaction.response.send_message(f"{dice.name}: {roll}")
|
||||
|
||||
"""
|
||||
#### Fin ####
|
||||
"""
|
||||
|
||||
client.run('NzgwNzg4NDIwMjkzMDM0MDA0.GEKkUB.Bbl09D3lWMGea_mcIESPMLUyGlkW-6N53BPFjI')
|
||||
350
src/py/BlackJack.py
Normal file
350
src/py/BlackJack.py
Normal file
@@ -0,0 +1,350 @@
|
||||
import random
|
||||
from Ledger import Ledger
|
||||
|
||||
#TODO Look into 5card jack thingo that Tim mentioned
|
||||
#TODO Insurance - If dealer starts with 21, you can bet against it and win your money back
|
||||
#TODO Make each game session more distinct (Embeds?)
|
||||
|
||||
# Game States
|
||||
INIT = 0
|
||||
PLAYERTURN = 1
|
||||
DEALERTURN = 2
|
||||
FINISHED = 3
|
||||
OVER = 5
|
||||
|
||||
"""
|
||||
Class which describes playing cards
|
||||
"""
|
||||
class Card():
|
||||
"""
|
||||
A joker card has value 0 and suit 0
|
||||
"""
|
||||
HEARTS = 1
|
||||
DIAMONDS = 2
|
||||
SPADES = 3
|
||||
CLUBS = 4
|
||||
|
||||
def __init__(self, value, suit) -> None:
|
||||
self.value = value
|
||||
self.suit = suit
|
||||
self.hidden = False
|
||||
|
||||
def hide_card(self):
|
||||
self.hidden = True
|
||||
|
||||
def show_card(self):
|
||||
self.hidden = False
|
||||
|
||||
def get_value(self):
|
||||
return self.value
|
||||
|
||||
def get_suit(self):
|
||||
return self.suit
|
||||
|
||||
def __str__(self) -> str:
|
||||
suits = ["J", "♥", "♦", "♠", "♣"]
|
||||
special_cards = {1: "A", 11: "J", 12: "Q", 13: "K"}
|
||||
strValue = ""
|
||||
|
||||
if self.value in special_cards.keys():
|
||||
strValue = special_cards[self.value]
|
||||
else:
|
||||
strValue = str(self.value)
|
||||
|
||||
string = ""
|
||||
string = f"{suits[self.suit]}{strValue}"
|
||||
if self.hidden:
|
||||
string = "??"
|
||||
return string
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return str(self)
|
||||
"""
|
||||
Class for interacting with a deck of cards
|
||||
"""
|
||||
class Deck():
|
||||
def __init__(self, joker = False) -> None:
|
||||
self.deck = []
|
||||
self.discard = []
|
||||
self.joker = joker
|
||||
|
||||
self.deck.extend([Card(x, Card.HEARTS) for x in range(1, 14)])
|
||||
self.deck.extend([Card(x, Card.DIAMONDS) for x in range(1, 14)])
|
||||
self.deck.extend([Card(x, Card.SPADES) for x in range(1, 14)])
|
||||
self.deck.extend([Card(x, Card.CLUBS) for x in range(1, 14)])
|
||||
print(len(self.deck))
|
||||
if joker:
|
||||
self.deck.append(Card(0, 0))
|
||||
|
||||
def shuffle(self):
|
||||
random.shuffle(self.deck)
|
||||
|
||||
def sort(self):
|
||||
self.deck.sort()
|
||||
|
||||
def take_from_deck(self):
|
||||
card = self.deck.pop()
|
||||
return card
|
||||
|
||||
def return_to_deck_top(self, card):
|
||||
self.deck.insert(0, card)
|
||||
|
||||
def returnToDeckBottom(self, card):
|
||||
self.deck.append(card)
|
||||
|
||||
def addToDiscard(self, card):
|
||||
self.discard.insert(0, card)
|
||||
|
||||
def returnFromDiscard(self):
|
||||
self.returnToDeckTop(self.discard.pop())
|
||||
|
||||
def return_all_from_discard(self):
|
||||
self.deck.extend(self.discard)
|
||||
self.discard = []
|
||||
|
||||
def __str__(self) -> str:
|
||||
string = ""
|
||||
for card in self.deck:
|
||||
string += str(card)
|
||||
return string
|
||||
|
||||
def __len__(self):
|
||||
return len(self.deck)
|
||||
|
||||
class Hand():
|
||||
def __init__(self) -> None:
|
||||
self.hand = []
|
||||
self.hidden_cards = []
|
||||
|
||||
def sortHand(self):
|
||||
self.hand.sort()
|
||||
|
||||
def add_to_hand(self, card, index = None):
|
||||
if index is None:
|
||||
self.hand.append(card)
|
||||
else:
|
||||
self.hand.insert(index, card)
|
||||
|
||||
def remove_from_hand(self, index):
|
||||
return self.hand.pop(index)
|
||||
|
||||
def peek_card(self, index):
|
||||
return self.hand[index]
|
||||
|
||||
def hide_card(self, index):
|
||||
card = self.peek_card(index)
|
||||
card.hide_card()
|
||||
self.hidden_cards.append(card)
|
||||
|
||||
def show_card(self, index):
|
||||
card = self.peek_card(index)
|
||||
card.show_card()
|
||||
try:
|
||||
self.hidden_cards.remove(card)
|
||||
except ValueError:
|
||||
print("Card not hidden")
|
||||
|
||||
def show_hand(self):
|
||||
for card in self.hidden_cards:
|
||||
card.show_card()
|
||||
self.hidden_cards.remove(card)
|
||||
|
||||
def __len__(self):
|
||||
return len(self.hand)
|
||||
|
||||
def __str__(self) -> str:
|
||||
string = ""
|
||||
for card in self.hand:
|
||||
string += str(card)
|
||||
string += " "
|
||||
return string
|
||||
|
||||
def __repr__(self) -> str:
|
||||
value = 0
|
||||
aces = 0
|
||||
# Add static values
|
||||
for card in self.hand:
|
||||
if card.value == 1:
|
||||
aces += 1
|
||||
continue
|
||||
if card.value > 10:
|
||||
value += 10
|
||||
continue
|
||||
value += card.value
|
||||
|
||||
# Dynamically add ace value based on ideal rules
|
||||
maxAceValue = aces * 11
|
||||
tempValue = value + maxAceValue
|
||||
if tempValue < 21:
|
||||
return str(tempValue)
|
||||
while (tempValue > 21) and aces > 0:
|
||||
tempValue = tempValue - 10
|
||||
aces = aces - 1
|
||||
|
||||
value = tempValue
|
||||
|
||||
return str(value)
|
||||
|
||||
def __iter__(self):
|
||||
self.iter = iter(self.hand)
|
||||
return self.iter
|
||||
|
||||
def __next__(self):
|
||||
return next(self.iter)
|
||||
|
||||
class BlackJack:
|
||||
def __init__(self) -> None:
|
||||
self.deck = Deck()
|
||||
self.playerHand = Hand()
|
||||
self.dealerHand = Hand()
|
||||
self.ledger = Ledger()
|
||||
self.playing = False
|
||||
|
||||
def deal_card(self, hand):
|
||||
hand.add_to_hand(self.deck.take_from_deck())
|
||||
|
||||
def game_setup(self):
|
||||
# Deal cards in alternate order
|
||||
self.deck.shuffle()
|
||||
for _ in range(2):
|
||||
self.deal_card(self.playerHand)
|
||||
self.deal_card(self.dealerHand)
|
||||
|
||||
# Hide one of the dealers cards
|
||||
self.dealerHand.hide_card(1)
|
||||
|
||||
def discard_hand(self, hand):
|
||||
hand.show_hand()
|
||||
for _ in range(len(hand)):
|
||||
card = hand.remove_from_hand(0)
|
||||
self.deck.addToDiscard(card)
|
||||
|
||||
async def show_cards(self, send, displayDealerScore=False):
|
||||
# Show Cards to player
|
||||
string = f"Player Hand = {repr(self.playerHand)}: {self.playerHand}\nDealer Hand = ??: {self.dealerHand}"
|
||||
if displayDealerScore:
|
||||
string = f"Player Hand = {repr(self.playerHand)}: {self.playerHand}\nDealer Hand = {repr(self.dealerHand)}: {self.dealerHand}"
|
||||
|
||||
await send(string)
|
||||
|
||||
async def play_game(self, ID, bet, recv, send):
|
||||
|
||||
if self.playing:
|
||||
await send("Game in Progress")
|
||||
return
|
||||
else:
|
||||
self.playing = True
|
||||
gameState = INIT
|
||||
|
||||
while gameState != OVER:
|
||||
if gameState == INIT:
|
||||
playerStats = self.ledger.read(ID)
|
||||
if playerStats is None:
|
||||
self.ledger.write(ID)
|
||||
playerStats = self.ledger.read(ID)
|
||||
self.game_setup()
|
||||
gameState = PLAYERTURN
|
||||
|
||||
if int(repr(self.playerHand)) >= 21:
|
||||
gameState = FINISHED
|
||||
|
||||
if gameState == PLAYERTURN:
|
||||
|
||||
await self.show_cards(send)
|
||||
playerHit = await recv("Hit or Stand?")
|
||||
if playerHit:
|
||||
self.deal_card(self.playerHand)
|
||||
else:
|
||||
gameState = DEALERTURN
|
||||
|
||||
if int(repr(self.playerHand)) >= 21:
|
||||
gameState = FINISHED
|
||||
|
||||
if gameState == DEALERTURN:
|
||||
|
||||
if int(repr(self.dealerHand)) > int(repr(self.playerHand)):
|
||||
gameState = FINISHED
|
||||
continue
|
||||
self.deal_card(self.dealerHand)
|
||||
if int(repr(self.dealerHand)) >= 17:
|
||||
gameState = FINISHED
|
||||
|
||||
if gameState == FINISHED:
|
||||
|
||||
self.dealerHand.show_hand()
|
||||
playerBlackJack = False
|
||||
dealerBlackJack = False
|
||||
playerBust = False
|
||||
dealerBust = False
|
||||
playerHigher = False
|
||||
dealerHigher = False
|
||||
tie = False
|
||||
playerScore = int(repr(self.playerHand))
|
||||
dealerScore = int(repr(self.dealerHand))
|
||||
await self.show_cards(send, True)
|
||||
if playerScore == 21:
|
||||
playerBlackJack = True
|
||||
if dealerScore == 21:
|
||||
dealerBlackJack = True
|
||||
|
||||
if playerScore > 21:
|
||||
playerBust = True
|
||||
if dealerScore > 21:
|
||||
dealerBust = True
|
||||
|
||||
if dealerScore > playerScore:
|
||||
dealerHigher = True
|
||||
elif playerScore > dealerScore:
|
||||
playerHigher = True
|
||||
else:
|
||||
tie = True
|
||||
self.discard_hand(self.playerHand)
|
||||
self.discard_hand(self.dealerHand)
|
||||
|
||||
if tie:
|
||||
await send("You tied")
|
||||
elif playerBlackJack:
|
||||
await send("You reached BlackJack!")
|
||||
win = (2*bet, 1, 0, ID)
|
||||
self.ledger.update(ID, win)
|
||||
elif dealerBlackJack:
|
||||
await send("The dealer reached BlackJack!")
|
||||
loss = (-bet, 0, 1, ID)
|
||||
self.ledger.update(ID, loss)
|
||||
elif playerBust:
|
||||
await send("You busted!")
|
||||
loss = (-bet, 0, 1, ID)
|
||||
self.ledger.update(ID, loss)
|
||||
elif dealerBust:
|
||||
await send("The dealer busted!")
|
||||
win = (2*bet, 1, 0, ID)
|
||||
self.ledger.update(ID, win)
|
||||
elif playerHigher:
|
||||
await send("You won!")
|
||||
win = (2*bet, 1, 0, ID)
|
||||
self.ledger.update(ID, win)
|
||||
elif dealerHigher:
|
||||
await send("You lost!")
|
||||
loss = (-bet, 0, 1, ID)
|
||||
self.ledger.update(ID, loss)
|
||||
else:
|
||||
await send("Report this game to my creator!")
|
||||
|
||||
if len(self.deck) < 0.25 * 51:
|
||||
self.deck.return_all_from_discard()
|
||||
self.deck.shuffle()
|
||||
await send("Everyday I'm shuffling")
|
||||
gameState = OVER
|
||||
self.playing = False
|
||||
|
||||
def main():
|
||||
game = BlackJack()
|
||||
trueFalseInput = lambda x: input(x) == "h"
|
||||
game.play_game(recv=trueFalseInput, send=print)
|
||||
pass
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
|
||||
151
src/py/Calculator.py
Normal file
151
src/py/Calculator.py
Normal file
@@ -0,0 +1,151 @@
|
||||
import discord
|
||||
|
||||
addition = lambda x, y: x + y
|
||||
subtraction = lambda x, y: x - y
|
||||
multiplication = lambda x, y: x * y
|
||||
division = lambda x, y: x / y
|
||||
exponent = lambda x, y: x ** y
|
||||
|
||||
funckyDict = {
|
||||
addition: "+",
|
||||
subtraction: "-",
|
||||
multiplication: "*",
|
||||
division: "/",
|
||||
exponent: "^"
|
||||
}
|
||||
|
||||
|
||||
async def number(self, interaction: discord.Interaction, number):
|
||||
if self.output is not None:
|
||||
self.inputOne = 0
|
||||
self.output = None
|
||||
self.inputOne = self.inputOne * 10 + number
|
||||
self.numDigs = self.numDigs + 1
|
||||
await interaction.response.edit_message(
|
||||
content=self.display(),
|
||||
view=self)
|
||||
|
||||
async def operator(self, interaction: discord.Interaction, operation):
|
||||
self.output = None
|
||||
self.inputTwo = self.inputOne
|
||||
self.inputOne = 0
|
||||
self.expression = operation
|
||||
await interaction.response.edit_message(
|
||||
content=self.display(),
|
||||
view=self)
|
||||
|
||||
|
||||
class NumberButton(discord.ui.Button):
|
||||
|
||||
def __init__(self, number: int, row) -> None:
|
||||
super().__init__()
|
||||
self.number = number
|
||||
self.row = row
|
||||
self.style = discord.ButtonStyle.blurple
|
||||
self.label = str(number)
|
||||
|
||||
async def callback(self, interaction: discord.Interaction):
|
||||
await number(self.view, interaction, self.number)
|
||||
|
||||
class OperatorButton(discord.ui.Button):
|
||||
|
||||
def __init__(self, function, row) -> None:
|
||||
super().__init__()
|
||||
self.function = function
|
||||
self.row = row
|
||||
self.style = discord.ButtonStyle.red
|
||||
self.label = funckyDict[function]
|
||||
|
||||
async def callback(self, interaction: discord.Interaction):
|
||||
await operator(self.view, interaction, self.function)
|
||||
|
||||
class Calculator(discord.ui.View):
|
||||
def __init__(self, *, timeout=180):
|
||||
super().__init__(timeout=timeout)
|
||||
self.numDigs = 0
|
||||
self.MAXIMUMBARSIZE = 30
|
||||
m = 0
|
||||
self.inputOne = 0
|
||||
self.inputTwo = None
|
||||
self.expression = None
|
||||
self.output = None
|
||||
self.digit = 1
|
||||
|
||||
|
||||
self.clearRequirement = 0
|
||||
|
||||
numRows = 4
|
||||
numColumns = 4
|
||||
|
||||
buttonFunctions = [
|
||||
[1, 2, 3, addition],
|
||||
[4, 5, 6, multiplication],
|
||||
[7, 8, 9, subtraction],
|
||||
[exponent, 0, None, division]
|
||||
]
|
||||
|
||||
for i in range(0, numRows):
|
||||
for j in range(0, numColumns):
|
||||
item = buttonFunctions[i][j]
|
||||
if item is None:
|
||||
continue
|
||||
if isinstance(item, int):
|
||||
|
||||
button = NumberButton(item, i)
|
||||
else:
|
||||
|
||||
button = OperatorButton(item, i)
|
||||
self.add_item(button)
|
||||
|
||||
|
||||
|
||||
def numDigits(self, integer):
|
||||
numDigits = 0
|
||||
while(integer):
|
||||
numDigits += 1
|
||||
integer = integer // 10
|
||||
return numDigits
|
||||
|
||||
def clear(self):
|
||||
self.inputOne = 0
|
||||
self.inputTwo = None
|
||||
self.output = None
|
||||
self.clearRequirement = 0
|
||||
|
||||
def display(self):
|
||||
inputOneLength = self.numDigits(self.inputOne)
|
||||
inputTwoLength = self.numDigits(self.inputTwo)
|
||||
outputLength = self.numDigits(self.output)
|
||||
if (self.inputTwo is None) and (self.output is None):
|
||||
padding = self.MAXIMUMBARSIZE - inputOneLength - 1
|
||||
displayOutput = " ".join(['`', ' ' * padding, f"{self.inputOne}", "`"])
|
||||
elif (self.output is None):
|
||||
padding = self.MAXIMUMBARSIZE - inputOneLength - inputTwoLength - 3
|
||||
displayOutput = " ".join(['`', ' ' * padding, f"{self.inputTwo}", f"{funckyDict[self.expression]}", f"{self.inputOne}", "`"])
|
||||
else:
|
||||
padding = self.MAXIMUMBARSIZE - inputOneLength - inputTwoLength - outputLength - 4
|
||||
displayOutput = " ".join(['`', ' ' * padding, f"{self.inputTwo}", f"{funckyDict[self.expression]}", f"{self.inputOne}", "=", f"{self.output}", "`"])
|
||||
return displayOutput
|
||||
|
||||
@discord.ui.button(label="=", style=discord.ButtonStyle.green, row=3)
|
||||
async def equals(self, interaction: discord.Interaction, button: discord.ui.Button):
|
||||
|
||||
if self.inputTwo is None:
|
||||
await interaction.response.edit_message(
|
||||
content="ERROR",
|
||||
view=self)
|
||||
|
||||
if self.clearRequirement:
|
||||
self.clearRequirement = 0
|
||||
self.clear()
|
||||
else:
|
||||
self.clearRequirement += 1
|
||||
self.output = self.expression(self.inputTwo, self.inputOne)
|
||||
if (self.inputTwo == 9) and (self.inputOne == 10) and (self.expression == addition):
|
||||
self.output = 21
|
||||
await interaction.response.edit_message(
|
||||
content=self.display(),
|
||||
view=self)
|
||||
|
||||
self.inputOne = self.output
|
||||
self.inputTwo = None
|
||||
@@ -4,8 +4,7 @@ RUN pip install discord
|
||||
|
||||
WORKDIR /usr/app/src
|
||||
|
||||
COPY Acronymbot.py ./
|
||||
COPY BlackJack.py ./
|
||||
COPY Ledger.py ./
|
||||
VOLUME /usr/app/src
|
||||
# -v flag to mount to this volume. -v [from]:/usr/app/src
|
||||
|
||||
CMD [ "python", "./Acronymbot.py" ]
|
||||
35
src/py/Gamepicker.py
Normal file
35
src/py/Gamepicker.py
Normal file
@@ -0,0 +1,35 @@
|
||||
import discord
|
||||
import random
|
||||
|
||||
# Temporary List
|
||||
# games = ["Left 4 Dead 2",
|
||||
# "Aragami",
|
||||
# "Astroneer",
|
||||
# "Factorio",
|
||||
# "Borderlands",
|
||||
# "Stardew Valley",
|
||||
# "Viscera Cleanup Detail",
|
||||
# "SCP",
|
||||
# "Satisfactory",
|
||||
# "Backrooms (Alternate Ending)",
|
||||
# "Ghost Recon Wildlands"
|
||||
# ]
|
||||
|
||||
games = ["Plate Up",
|
||||
"Terraria",
|
||||
"Ghost Recon"]
|
||||
|
||||
def add_game(game: str):
|
||||
games.append(game)
|
||||
|
||||
def pick_game():
|
||||
|
||||
randomIndex = random.randrange(0, len(games))
|
||||
coinFlip = random.randrange(0, 2)
|
||||
if coinFlip:
|
||||
|
||||
return f"Valorant ({games[randomIndex]})"
|
||||
else:
|
||||
|
||||
return games[randomIndex]
|
||||
|
||||
@@ -14,9 +14,12 @@ class Database():
|
||||
self.data.execute(insertQuery, (ID,))
|
||||
self.db.commit()
|
||||
|
||||
def update(self, data, newData, updateQuery):
|
||||
def update(self, ID, data, newData, updateQuery):
|
||||
data = [data[i] + newData[i] for i in range(len(data))]
|
||||
data.append(ID)
|
||||
self.data.execute(updateQuery, data)
|
||||
self.db.commit()
|
||||
|
||||
|
||||
class Ledger(Database):
|
||||
def __init__(self) -> None:
|
||||
@@ -37,15 +40,16 @@ class Ledger(Database):
|
||||
def write(self, ID):
|
||||
insertQuery = """ INSERT INTO ledger(USERID)
|
||||
VALUES(?) """
|
||||
super().read(ID, insertQuery)
|
||||
super().write(ID, insertQuery)
|
||||
|
||||
def update(self, data, newData):
|
||||
def update(self, ID, newData):
|
||||
query = """ UPDATE ledger
|
||||
SET MONEY = ?,
|
||||
WINS = ?,
|
||||
LOSSES = ?,
|
||||
LOSSES = ?
|
||||
WHERE USERID = ?"""
|
||||
super().update(data, newData, query)
|
||||
data = list(self.read(ID))[1:]
|
||||
super().update(ID, data, newData, query)
|
||||
|
||||
def main():
|
||||
pass
|
||||
BIN
src/py/__pycache__/BlackJack.cpython-310.pyc
Normal file
BIN
src/py/__pycache__/BlackJack.cpython-310.pyc
Normal file
Binary file not shown.
BIN
src/py/__pycache__/Calculator.cpython-310.pyc
Normal file
BIN
src/py/__pycache__/Calculator.cpython-310.pyc
Normal file
Binary file not shown.
BIN
src/py/__pycache__/Gamepicker.cpython-310.pyc
Normal file
BIN
src/py/__pycache__/Gamepicker.cpython-310.pyc
Normal file
Binary file not shown.
BIN
src/py/__pycache__/Ledger.cpython-310.pyc
Normal file
BIN
src/py/__pycache__/Ledger.cpython-310.pyc
Normal file
Binary file not shown.
Reference in New Issue
Block a user