Compare commits
10 Commits
3d51687b51
...
d743e5610a
| Author | SHA1 | Date | |
|---|---|---|---|
| d743e5610a | |||
| 48f9389100 | |||
| 686e5d6617 | |||
| bdf4c32e70 | |||
| b18f0ae688 | |||
| 9501737b43 | |||
| a6bc671231 | |||
| f9785f0e8a | |||
| a7fc6da2cb | |||
| c2ea96445d |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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ledger.db
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__pycache__/*
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src/py/__pycache__/*
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*.drawio
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11
Dockerfile
11
Dockerfile
@@ -1,11 +0,0 @@
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FROM python:3
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RUN pip install discord
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WORKDIR /usr/app/src
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COPY Acronymbot.py ./
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COPY BlackJack.py ./
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COPY Ledger.py ./
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CMD [ "python", "./Acronymbot.py" ]
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@@ -1,31 +0,0 @@
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import discord
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import random
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# Temporary List
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games = ["Left 4 Dead 2",
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"Aragami",
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"Astroneer",
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"Factorio",
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"Borderlands",
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"Stardew Valley",
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"Viscera Cleanup Detail",
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"SCP",
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"Satisfactory",
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"Backrooms (Alternate Ending)",
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"Ghost Recon Wildlands"
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]
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def add_game(game: str):
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games.append(game)
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def pick_game():
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randomIndex = random.randrange(0, len(games))
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coinFlip = random.randrange(0, 2)
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if coinFlip:
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return f"Valorant ({games[randomIndex]})"
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else:
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return games[randomIndex]
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34
Recycle Bin/Gamepicker.py
Normal file
34
Recycle Bin/Gamepicker.py
Normal file
@@ -0,0 +1,34 @@
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import discord
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import random
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# Temporary List
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# games = ["Left 4 Dead 2",
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# "Aragami",
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# "Astroneer",
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# "Factorio",
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# "Borderlands",
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# "Stardew Valley",
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# "Viscera Cleanup Detail",
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# "SCP",
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# "Satisfactory",
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# "Ghost Recon Wildlands"
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# ]
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games = ["Plate Up",
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"Terraria",
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"Ghost Recon"]
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def add_game(game: str):
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games.append(game)
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def pick_game():
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randomIndex = random.randrange(0, len(games))
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coinFlip = random.randrange(0, 2)
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if coinFlip:
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return f"Valorant ({games[randomIndex]})"
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else:
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return games[randomIndex]
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20
Recycle Bin/docker-compose.yml
Normal file
20
Recycle Bin/docker-compose.yml
Normal file
@@ -0,0 +1,20 @@
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version: "3.3"
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networks:
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net:
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driver: bridge
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services:
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acronymbot:
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build: ./src/py
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volumes:
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- "./src/py:/usr/app/src"
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networks:
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- "net"
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depends_on:
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- database
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database:
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image: mariadb:latest
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networks:
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- "net"
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@@ -3,7 +3,7 @@ GAMEINFO:
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ID, NAME, GENRE, GAMEPASS
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WHOOWNSIT (bitmap index):
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ID, MARCUS, BENSON, ALEX, TIM
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ID, MARCUS, BENSON, ALEX, TIM, AIDAN
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GAMEFACTORS:
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ID, BRAINLEVEL, TIMETOPLAY, CAMPAIGN
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5
Recycle Bin/plan.txt
Normal file
5
Recycle Bin/plan.txt
Normal file
@@ -0,0 +1,5 @@
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Microservices:
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- Some sort of database for storing the data
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- Image for the python code that runs the bot
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- Something to interface the two, like sparkSQL for interacting with the database
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@@ -1,9 +1,9 @@
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import random
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import discord
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import sqlite3
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from discord import app_commands
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from BlackJack import BlackJack
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from Calculator import Calculator
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from Gamepicker import pick_game
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botIntents = discord.Intents.all()
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@@ -112,16 +112,110 @@ async def calculator(interaction: discord.Interaction):
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calculator = Calculator()
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await interaction.followup.send(content="`" + " " * calculator.MAXIMUMBARSIZE + "0`", view=calculator)
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@tree.command(description="Roll a Dice")
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@app_commands.choices(dice = [
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app_commands.Choice(name = 'd4', value=4),
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app_commands.Choice(name = 'd6', value=6),
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app_commands.Choice(name = 'd8', value=8),
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app_commands.Choice(name = 'd10', value=10),
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app_commands.Choice(name = 'd12', value=12),
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app_commands.Choice(name = 'd20', value=20),
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app_commands.Choice(name = 'd100', value=100),
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])
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async def roll(interaction: discord.Interaction, dice:app_commands.Choice[int]):
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roll = random.randint(1, dice.value)
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await interaction.response.send_message(f"{dice.name}: {roll}")
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"""
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#### Game Picker ####
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#### Russian Roulette ####
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"""
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@tree.command(description="Pick a game")
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async def gg(interaction: discord.Interaction):
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MAXLINELENGTH = 12
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tooLong = lambda x: len(x) > MAXLINELENGTH
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tooShort = lambda x: len(x) < MAXLINELENGTH
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difference = lambda x: MAXLINELENGTH - len(x)
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sidePad = lambda x: " " * (difference(x) // 2)
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evenPad = lambda x: sidePad(x) + x + sidePad(x)
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oddPad = lambda x: evenPad(x) + " "
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game = pick_game()
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await interaction.response.send_message("Barotrauma")
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def demon_text_helper(line):
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if tooShort(line):
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if difference(line) % 2 == 0:
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return evenPad(line)
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else:
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return oddPad(line)
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return line
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def demon_text(lineOne="", lineTwo="", lineThree=""):
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if tooLong(lineOne) or tooLong(lineTwo) or tooLong(lineThree):
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print("Line too long lol")
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lineOne = demon_text_helper(lineOne)
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lineTwo = demon_text_helper(lineTwo)
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lineThree = demon_text_helper(lineThree)
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demon = f"``` , , /\ /\ \n\
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/( /\ )\ _\ \_/ /_ ____________\n\
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|\_||_/| < \_ _/ > / \ \n\
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\______/ \|0 0|/ | {lineOne} |\n\
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_\/_ _(_ ^ _)_ | {lineTwo} |\n\
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( () ) /`\|V\"\"\"V|/`\ | {lineThree} |\n\
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{{}} \ \_____/ / <______________/\n\
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() /\ )=( /\ \n\
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{{}} / \_/\=/\_/ \ \n```"
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return demon
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class ShootOrNoShoot(discord.ui.View):
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def __init__(self, *, timeout=180):
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super().__init__(timeout=timeout)
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self.bullets = 6
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@discord.ui.button(label="Shoot", style=discord.ButtonStyle.red)
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async def shoot(self, interaction: discord.Interaction, button: discord.ui.Button):
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if self.bullets == 0:
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for child in self.children:
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child.disabled = True
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await interaction.response.edit_message(content=f"What?", view=self)
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if random.randrange(0,self.bullets) == 0:
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for child in self.children:
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child.disabled = True
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demonDeath = demon_text(lineOne="You died!", lineTwo="Bahahahah!", lineThree=f"Score: {6 - self.bullets}")
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await interaction.response.edit_message(content=f"{demonDeath}", view=self)
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else:
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self.bullets -= 1
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button.label = f"Shoot again"
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demonLife = demon_text(lineOne="You live", lineTwo="This time!!",
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lineThree=f"({6 - self.bullets}/5) blanks")
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await interaction.response.edit_message(content=f"{demonLife}", view=self)
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@discord.ui.button(label="PussyOut", style=discord.ButtonStyle.blurple)
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async def noshoot(self, interaction: discord.Interaction, button: discord.ui.Button):
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for child in self.children:
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child.disabled = True
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demonPussy = demon_text(lineOne="You are such", lineTwo="a huge pussy", lineThree= "0 bitches 4u")
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await interaction.response.edit_message(content=f"{demonPussy}", view=self)
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@tree.command(description="????")
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async def rr(interaction: discord.Interaction):
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await interaction.response.defer()
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buttons = ShootOrNoShoot()
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demon = demon_text(lineTwo="Shoot urself")
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await interaction.followup.send(content=f"{demon}", view=buttons)
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"""
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#### Fin ####
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@@ -1,10 +1,10 @@
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import random
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from Ledger import Ledger
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#TODO Starting a game with 21 fucks with hidden cards
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#TODO Look into 5card jack thingo that Tim mentioned
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#TODO Insurance - If dealer starts with 21, you can bet against it and win your money back
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#TODO Make each game session more distinct (Embeds?)
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#TODO Card counting.
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# Game States
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INIT = 0
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@@ -30,9 +30,22 @@ class Card():
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self.suit = suit
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self.hidden = False
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def turn_card(self):
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# XOR to flip hidden element
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self.hidden = self.hidden != True
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if self.value in range(2,7):
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self.count_value = 1
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|
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elif self.value in range(7,10):
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self.count_value = 0
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else:
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self.count_value = -1
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|
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|
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|
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def hide_card(self):
|
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self.hidden = True
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|
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def show_card(self):
|
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self.hidden = False
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|
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def get_value(self):
|
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return self.value
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@@ -51,7 +64,7 @@ class Card():
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strValue = str(self.value)
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|
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string = ""
|
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string = f"{suits[self.suit]}{strValue}"
|
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string = f"{suits[self.suit]}{strValue}: ({self.count_value})"
|
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if self.hidden:
|
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string = "??"
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return string
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@@ -67,11 +80,11 @@ class Deck():
|
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self.discard = []
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self.joker = joker
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|
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self.deck.extend([Card(x, Card.HEARTS) for x in range(1, 13)])
|
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self.deck.extend([Card(x, Card.DIAMONDS) for x in range(1, 13)])
|
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self.deck.extend([Card(x, Card.SPADES) for x in range(1, 13)])
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self.deck.extend([Card(x, Card.CLUBS) for x in range(1, 13)])
|
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|
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self.deck.extend([Card(x, Card.HEARTS) for x in range(1, 14)])
|
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self.deck.extend([Card(x, Card.DIAMONDS) for x in range(1, 14)])
|
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self.deck.extend([Card(x, Card.SPADES) for x in range(1, 14)])
|
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self.deck.extend([Card(x, Card.CLUBS) for x in range(1, 14)])
|
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print(len(self.deck))
|
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if joker:
|
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self.deck.append(Card(0, 0))
|
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|
||||
@@ -113,6 +126,7 @@ class Deck():
|
||||
class Hand():
|
||||
def __init__(self) -> None:
|
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self.hand = []
|
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self.hidden_cards = []
|
||||
|
||||
def sortHand(self):
|
||||
self.hand.sort()
|
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@@ -130,10 +144,25 @@ class Hand():
|
||||
return self.hand[index]
|
||||
|
||||
def hide_card(self, index):
|
||||
self.peek_card(index).turn_card()
|
||||
card = self.peek_card(index)
|
||||
card.hide_card()
|
||||
self.hidden_cards.append(card)
|
||||
|
||||
def __len__(self):
|
||||
return len(self.hand)
|
||||
def show_card(self, index):
|
||||
card = self.peek_card(index)
|
||||
card.show_card()
|
||||
try:
|
||||
self.hidden_cards.remove(card)
|
||||
except ValueError:
|
||||
print("Card not hidden")
|
||||
|
||||
def show_hand(self):
|
||||
extra_count = 0
|
||||
for card in self.hidden_cards:
|
||||
card.show_card()
|
||||
extra_count += card.count_value
|
||||
self.hidden_cards.remove(card)
|
||||
return extra_count
|
||||
|
||||
def __str__(self) -> str:
|
||||
string = ""
|
||||
@@ -147,11 +176,14 @@ class Hand():
|
||||
aces = 0
|
||||
# Add static values
|
||||
for card in self.hand:
|
||||
if card.hidden:
|
||||
continue
|
||||
if card.value == 1:
|
||||
aces += 1
|
||||
continue
|
||||
if card.value > 10:
|
||||
card.value = 10
|
||||
value += 10
|
||||
continue
|
||||
value += card.value
|
||||
|
||||
# Dynamically add ace value based on ideal rules
|
||||
@@ -174,6 +206,8 @@ class Hand():
|
||||
def __next__(self):
|
||||
return next(self.iter)
|
||||
|
||||
def __len__(self):
|
||||
return len(self.hand)
|
||||
|
||||
class BlackJack:
|
||||
def __init__(self) -> None:
|
||||
@@ -181,34 +215,49 @@ class BlackJack:
|
||||
self.playerHand = Hand()
|
||||
self.dealerHand = Hand()
|
||||
self.ledger = Ledger()
|
||||
self.playing = False
|
||||
self.count = 0
|
||||
|
||||
def deal_card(self, hand):
|
||||
card = self.deck.take_from_deck()
|
||||
hand.add_to_hand(card)
|
||||
self.count += card.count_value
|
||||
|
||||
def deal_hidden_card(self, hand):
|
||||
hand.add_to_hand(self.deck.take_from_deck())
|
||||
# Hide one of the dealers cards
|
||||
self.dealerHand.hide_card(1)
|
||||
|
||||
def game_setup(self):
|
||||
# Deal cards in alternate order
|
||||
self.deck.shuffle()
|
||||
for _ in range(2):
|
||||
for i in range(2):
|
||||
self.deal_card(self.playerHand)
|
||||
if i == 0:
|
||||
self.deal_card(self.dealerHand)
|
||||
else:
|
||||
self.deal_hidden_card(self.dealerHand)
|
||||
|
||||
# Hide one of the dealers cards
|
||||
self.dealerHand.hide_card(1)
|
||||
|
||||
def discard_hand(self, hand):
|
||||
hand.show_hand()
|
||||
for _ in range(len(hand)):
|
||||
card = hand.remove_from_hand(0)
|
||||
self.deck.addToDiscard(card)
|
||||
|
||||
async def show_cards(self, send, displayDealerScore=False):
|
||||
async def show_cards(self, send):
|
||||
# Show Cards to player
|
||||
string = f"Player Hand = {repr(self.playerHand)}: {self.playerHand}\nDealer Hand = ??: {self.dealerHand}"
|
||||
if displayDealerScore:
|
||||
string = f"Player Hand = {repr(self.playerHand)}: {self.playerHand}\nDealer Hand = {repr(self.dealerHand)}: {self.dealerHand}"
|
||||
string = f"Player Hand = {repr(self.playerHand)}: {self.playerHand}\nDealer Hand = {repr(self.dealerHand)}: {self.dealerHand}\nCount = {self.count}"
|
||||
|
||||
await send(string)
|
||||
|
||||
async def play_game(self, ID, bet, recv, send):
|
||||
|
||||
if self.playing:
|
||||
await send("Game in Progress")
|
||||
return
|
||||
else:
|
||||
self.playing = True
|
||||
gameState = INIT
|
||||
|
||||
while gameState != OVER:
|
||||
@@ -220,6 +269,9 @@ class BlackJack:
|
||||
self.game_setup()
|
||||
gameState = PLAYERTURN
|
||||
|
||||
if int(repr(self.playerHand)) >= 21:
|
||||
gameState = FINISHED
|
||||
|
||||
if gameState == PLAYERTURN:
|
||||
|
||||
await self.show_cards(send)
|
||||
@@ -227,17 +279,15 @@ class BlackJack:
|
||||
if playerHit:
|
||||
self.deal_card(self.playerHand)
|
||||
else:
|
||||
#TODO Rename hide_card function
|
||||
self.dealerHand.hide_card(1)
|
||||
gameState = DEALERTURN
|
||||
|
||||
if int(repr(self.playerHand)) >= 21:
|
||||
|
||||
self.dealerHand.hide_card(1)
|
||||
gameState = FINISHED
|
||||
|
||||
if gameState == DEALERTURN:
|
||||
|
||||
extra_count = self.dealerHand.show_hand()
|
||||
self.count += extra_count
|
||||
if int(repr(self.dealerHand)) > int(repr(self.playerHand)):
|
||||
gameState = FINISHED
|
||||
continue
|
||||
@@ -256,7 +306,7 @@ class BlackJack:
|
||||
tie = False
|
||||
playerScore = int(repr(self.playerHand))
|
||||
dealerScore = int(repr(self.dealerHand))
|
||||
await self.show_cards(send, True)
|
||||
await self.show_cards(send)
|
||||
if playerScore == 21:
|
||||
playerBlackJack = True
|
||||
if dealerScore == 21:
|
||||
@@ -308,8 +358,10 @@ class BlackJack:
|
||||
if len(self.deck) < 0.25 * 51:
|
||||
self.deck.return_all_from_discard()
|
||||
self.deck.shuffle()
|
||||
self.count = 0
|
||||
await send("Everyday I'm shuffling")
|
||||
gameState = OVER
|
||||
self.playing = False
|
||||
|
||||
def main():
|
||||
game = BlackJack()
|
||||
@@ -320,5 +372,3 @@ def main():
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
|
||||
11
src/py/Dockerfile
Normal file
11
src/py/Dockerfile
Normal file
@@ -0,0 +1,11 @@
|
||||
FROM python:3
|
||||
|
||||
RUN pip install discord \
|
||||
&& pip install mariadb
|
||||
|
||||
WORKDIR /usr/app/src
|
||||
|
||||
VOLUME /usr/app/src
|
||||
# -v flag to mount to this volume. -v [from]:/usr/app/src
|
||||
|
||||
CMD [ "python", "./Acronymbot.py" ]
|
||||
BIN
src/py/__pycache__/BlackJack.cpython-310.pyc
Normal file
BIN
src/py/__pycache__/BlackJack.cpython-310.pyc
Normal file
Binary file not shown.
BIN
src/py/__pycache__/Calculator.cpython-310.pyc
Normal file
BIN
src/py/__pycache__/Calculator.cpython-310.pyc
Normal file
Binary file not shown.
BIN
src/py/__pycache__/Gamepicker.cpython-310.pyc
Normal file
BIN
src/py/__pycache__/Gamepicker.cpython-310.pyc
Normal file
Binary file not shown.
BIN
src/py/__pycache__/Ledger.cpython-310.pyc
Normal file
BIN
src/py/__pycache__/Ledger.cpython-310.pyc
Normal file
Binary file not shown.
Reference in New Issue
Block a user