Files
Acrybot/BlackJack2.py
2023-07-19 09:55:54 +10:00

168 lines
3.8 KiB
Python

import random
from Ledger import Ledger
"""
Class which describes playing cards
"""
class Card():
"""
A joker card has value 0 and suit 0
"""
HEARTS = 1
DIAMONDS = 2
SPADES = 3
CLUBS = 4
def __init__(self, value, suit) -> None:
self.value = value
self.suit = suit
self.hidden = False
def turn_card(self):
# XOR to flip hidden element
self.hidden = self.hidden != True
def get_value(self):
return self.value
def get_suit(self):
return self.suit
def __str__(self) -> str:
suits = ["J", "", "", "", ""]
special_cards = {1: "A", 11: "J", 12: "Q", 13: "K"}
strValue = ""
if self.value in special_cards.keys():
strValue = special_cards[self.value]
else:
strValue = str(self.value)
string = ""
string = f"{suits[self.suit]}{strValue}"
if self.hidden:
string = "??"
return string
def __repr__(self) -> str:
return str(self)
"""
Class for interacting with a deck of cards
"""
class Deck():
def __init__(self, joker = False) -> None:
self.deck = []
self.discard = []
self.joker = joker
self.deck.extend([Card(x, Card.HEARTS) for x in range(1, 13)])
self.deck.extend([Card(x, Card.DIAMONDS) for x in range(1, 13)])
self.deck.extend([Card(x, Card.SPADES) for x in range(1, 13)])
self.deck.extend([Card(x, Card.CLUBS) for x in range(1, 13)])
if joker:
self.deck.append(Card(0, 0))
def shuffle(self):
random.shuffle(self.deck)
def sort(self):
self.deck.sort()
def take_from_deck(self):
card = self.deck.pop()
return card
def return_to_deck_top(self, card):
self.deck.insert(0, card)
def returnToDeckBottom(self, card):
self.deck.append(card)
def addToDiscard(self, card):
self.discard.insert(0, card)
def returnFromDiscard(self):
self.returnToDeckTop(self.discard.pop())
def __str__(self) -> str:
string = ""
for card in self.deck:
string += str(card)
return string
class Hand():
def __init__(self) -> None:
self.hand = []
def sortHand(self):
self.hand.sort()
def add_to_hand(self, card):
self.hand.append(card)
def remove_from_hand(self, index):
return self.hand.pop(index)
def hide_card(self, index):
card = self.remove_from_hand(0)
card.turn_card()
self.add_to_hand(card)
def __str__(self) -> str:
string = ""
for card in self.hand:
string += str(card)
string += " "
return string
def __iter__(self):
self.iter = iter(self.hand)
return self.iter
def __next__(self):
return next(self.iter)
class BlackJack:
def __init__(self) -> None:
self.deck = Deck()
self.playerHand = Hand()
self.dealerHand = Hand()
self.ledger = Ledger()
def deal_card(self, hand):
hand.add_to_hand(self.deck.take_from_deck())
def game_setup(self):
# Deal cards in alternate order
self.deck.shuffle()
for _ in range(2):
self.deal_card(self.playerHand)
self.deal_card(self.dealerHand)
# Hide one of the dealers cards
self.dealerHand.hide_card(1)
def play_game(self):
# Load player statistics
self.game_setup()
# Show Cards to player
print("Player Hand:", end=" ")
print(self.playerHand)
print("Dealer Hand:", end=" ")
print(self.dealerHand)
def main():
game = BlackJack()
game.play_game()
if __name__ == "__main__":
main()