Files
Acrybot/BlackJack.py
2023-06-09 20:51:57 +10:00

211 lines
6.1 KiB
Python

import random
import Ledger
def convertNumberToCard(cardNumber):
# Cards index from 0 i.e ace is 0, and the highest card value is 51
if cardNumber <= 12:
cardSuit = ""
elif cardNumber <= 25:
cardSuit = ""
elif cardNumber <= 38:
cardSuit = ""
elif cardNumber <= 51:
cardSuit = ""
cardNumber = cardNumber % 13
if cardNumber == 0:
cardNumber = "A"
elif cardNumber == 10:
cardNumber = "J"
elif cardNumber == 11:
cardNumber = "Q"
elif cardNumber == 12:
cardNumber = "K"
else:
cardNumber += 1
return "{value}{suit} ".format(value=str(cardNumber), suit=cardSuit)
def generateDeck():
return [x for x in range(0, 51)]
def addCardToHand(hand, deck):
card = deck.pop(0)
hand.append(card)
def generateHand(hand, deck, handSize = 2):
i = 0
while i < handSize:
addCardToHand(hand, deck)
i += 1
def handNumbersToCards(hand):
cards = ""
for card in hand:
cards += convertNumberToCard(card)
return cards
def getHandTotal(hand):
cardValue = lambda c: min(c % 13 + 1, 10)
i = 0
for card in hand:
card = cardValue(card)
if (card == 1) and (i < 20):
card = 11
if (i + card) > 21:
card = 1
i += card
return i
def showDeck(deck):
string = ""
for card in deck:
string += convertNumberToCard(card)
return string
class BlackJack:
def __init__(self):
self.playerTurn = True
self.deck = generateDeck()
random.shuffle(self.deck)
self.discard = []
self.playerHand = []
self.dealerHand = []
self.ledger = Ledger.Ledger()
def getPH(self):
return self.playerHand
def getDH(self):
return self.dealerHand
def returnCards(self):
self.discard.extend(self.playerHand)
self.playerHand.clear()
self.discard.extend(self.dealerHand)
self.dealerHand.clear()
def deal(self):
generateHand(self.playerHand, self.deck)
generateHand(self.dealerHand, self.deck)
def shuffle(self):
self.deck.extend(self.discard)
self.discard.clear()
random.shuffle(self.deck)
def stand(self):
if self.playerTurn:
self.playerTurn = False
def hit(self):
if self.playerTurn:
addCardToHand(self.playerHand, self.deck)
self.playerTurn = False
else:
addCardToHand(self.dealerHand, self.deck)
self.playerTurn = True
def checkHandState(self, hand):
# Check the hand state and return w if game is won, l if lost and c for continue
total = getHandTotal(hand)
if total == 21:
return "w"
elif total > 21:
return "l"
else:
return "c"
def dealerHitLogic(self, hand):
total = getHandTotal()
if total > 17:
self.stand()
elif total <= 16:
self.hit()
def checkGameOver(self, state):
gameOver = False
if state == "w":
gameOver = True
elif state == "l":
gameOver = True
return gameOver
async def play_game(self, ID, bet, recv, send):
gameOver = False
playerStats = self.ledger.read(ID)
if playerStats is None:
self.ledger.write(ID)
playerStats = self.ledger.read(ID)
self.deal()
while not gameOver:
play = None
playerStood = False
validInput = False
playerWinState = self.checkHandState(self.playerHand)
dealerWinState = self.checkHandState(self.dealerHand)
gameOver = self.checkGameOver(playerWinState) or self.checkGameOver(dealerWinState)
if gameOver:
continue
await send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(
self.playerHand) + "\n" + "Dealers hand = ??: " + convertNumberToCard(self.dealerHand[0]) + "??")
play = await recv("Hit or Stand? (h/s)")
while not validInput:
if play == "h":
self.hit()
validInput = True
elif play == "s":
self.stand()
validInput = True
playerStood = True
playerWinState = self.checkHandState(self.playerHand)
if self.checkGameOver(playerWinState):
continue
# Dealers turn
if playerStood:
while dealerWinState == 'c':
# Dealer hits
self.hit()
# Player stands
self.stand()
# Loop ends when game is over
dealerWinState = self.checkHandState(self.dealerHand)
else:
self.hit()
dealerWinState = self.checkHandState(self.dealerHand)
if self.checkGameOver(dealerWinState):
continue
await send("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(self.playerHand) +
"\n" + "Dealers hand = " + str(getHandTotal(self.dealerHand)) + ": " + handNumbersToCards(self.dealerHand))
if playerWinState == "w":
await send("You won!")
win = (2*bet, 1, 0, ID)
self.ledger.update(ID, win)
elif playerWinState == "l":
await send("You busted!")
loss = (-bet, 0, 1, ID)
self.ledger.update(ID, loss)
elif dealerWinState == "w":
await send("The Dealer reached 21 before you!")
loss = (-bet, 0, 1, ID)
self.ledger.update(ID, loss)
elif dealerWinState == "l":
await send("The Dealer busted before you!")
win = (2*bet, 1, 0, ID)
self.ledger.update(ID, win)
self.returnCards()
if len(self.deck) < 0.25 * 52:
await send("Shuffling Deck")
self.shuffle()