Importing Blackjact Bot
This commit is contained in:
87
BlackJackBot/BJBot.py
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87
BlackJackBot/BJBot.py
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from discord import *
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from discord.ext import commands
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from BlackJack import *
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client = commands.Bot(command_prefix='~~')
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@client.event
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async def on_ready():
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print("Let's pwn some scrubs")
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@client.command()
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async def play_game(ctx, arg):
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bj = BlackJack()
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gameOver = False
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playerStood = False
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ID = ctx.message.author.id
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IDFound = bj.findID(ID)[0]
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if IDFound:
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playerStats = bj.readLedger(ID)[1:]
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playerStats[0] = ID
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else:
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bj.addToLedger(ID)
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playerStats = (ID, 100, 0, 0)
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while not gameOver:
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playerWinState = bj.checkHandState(bj.playerHand)
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dealerWinState = bj.checkHandState(bj.dealerHand)
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gameOver = bj.checkGameOver(playerWinState)
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if gameOver:
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continue
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gameOver = bj.checkGameOver(dealerWinState)
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if gameOver:
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continue
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await ctx.send("Players hand = " + str(getHandTotal(bj.playerHand)) + ": " + handNumbersToCards(
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bj.playerHand) + "\n" + "Dealers hand = ??: " + convertNumberToCard(bj.dealerHand[0]) + "??")
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await ctx.send("Hit or Stand? (h/s)")
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def check(m):
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return m.content in ["h", "s"] and m.channel == ctx.channel
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msg = await client.wait_for('message', check=check)
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if msg == "h":
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bj.hit()
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elif msg == "s":
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bj.stand()
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playerStood = True
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playerWinState = bj.checkHandState(bj.playerHand)
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gameOver = bj.checkGameOver(playerWinState)
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if gameOver:
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continue
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# Dealers turn
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if playerStood:
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while dealerWinState == 'c':
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# Dealer hits
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bj.hit()
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# Player stands
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bj.stand()
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# Loop ends when game is over
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dealerWinState = bj.checkHandState(bj.dealerHand)
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else:
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bj.hit()
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dealerWinState = bj.checkHandState(bj.dealerHand)
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gameOver = bj.checkGameOver(dealerWinState)
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if gameOver:
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continue
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await ctx.send("Players hand = " + str(getHandTotal(bj.playerHand)) + ": " + handNumbersToCards(bj.playerHand) +
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"\n" + "Dealers hand = " + str(getHandTotal(bj.dealerHand)) + ": " + handNumbersToCards(bj.dealerHand))
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bet = int(arg)
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if playerWinState == "w":
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await ctx.send("You won!")
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bj.writeLedger(ID, 2*bet, True)
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elif playerWinState == "l":
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await ctx.send("You busted!")
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bj.writeLedger(ID, -bet, False)
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elif dealerWinState == "w":
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await ctx.send("The Dealer reached 21 before you!")
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bj.writeLedger(ID, -bet, False)
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elif dealerWinState == "l":
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await ctx.send("The Dealer busted before you!")
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bj.writeLedger(ID, 2*bet, True)
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client.run('ODU0MjE5MDMzNzc0NTIyMzY4.YMgveA.laeIhhccTDvEbU81Y-RjSEMkaEY')
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270
BlackJackBot/BlackJack.py
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270
BlackJackBot/BlackJack.py
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import random
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def convertNumberToCard(cardNumber):
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# Cards index from 0 i.e ace is 0, and the highest card value is 51
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if cardNumber <= 12:
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cardSuit = "♣"
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elif cardNumber <= 25:
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cardSuit = "♦"
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elif cardNumber <= 38:
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cardSuit = "♥"
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elif cardNumber <= 51:
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cardSuit = "♠"
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cardNumber = cardNumber % 13
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if cardNumber == 0:
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cardNumber = "A"
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elif cardNumber == 10:
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cardNumber = "J"
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elif cardNumber == 11:
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cardNumber = "Q"
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elif cardNumber == 12:
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cardNumber = "K"
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else:
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cardNumber += 1
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return "{value}{suit} ".format(value=str(cardNumber), suit=cardSuit)
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def generateDeck():
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deck = []
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while len(deck) < 52:
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newCard = random.randint(0, 51)
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if deck.count(newCard) == 0:
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deck.append(newCard)
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return deck
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def addCardToHand(hand, deck):
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card = deck.pop(0)
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hand.append(card)
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def generateHand(hand, deck):
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i = 0
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while i < 2:
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addCardToHand(hand, deck)
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i += 1
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def handNumbersToCards(hand):
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cards = ""
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for a in hand:
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cards += convertNumberToCard(a)
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return cards
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def getHandTotal(hand):
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i = 0
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for card in hand:
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card = card % 13 + 1
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if card > 10:
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card = 10
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if (card == 1) and (i < 20):
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card = 11
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if (i + card) > 21:
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card = 1
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i += card
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return i
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class BlackJack:
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def __init__(self):
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self.playerTurn = True
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self.deck = generateDeck()
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self.playerHand = []
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generateHand(self.playerHand, self.deck)
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self.dealerHand = []
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generateHand(self.dealerHand, self.deck)
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def getPH(self):
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return self.playerHand
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def returnCards(self):
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self.playerHand.clear()
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self.dealerHand.clear()
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def shuffle(self):
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self.returnCards()
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self.deck = generateDeck()
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generateHand(self.playerHand, self.deck)
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generateHand(self.dealerHand, self.deck)
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def getDH(self):
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return self.dealerHand
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def stand(self):
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if self.playerTurn:
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self.playerTurn = False
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def hit(self):
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if self.playerTurn:
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addCardToHand(self.playerHand, self.deck)
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self.playerTurn = False
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else:
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addCardToHand(self.dealerHand, self.deck)
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self.playerTurn = True
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def checkHandState(self, hand):
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# Check the hand state and return w if game is won, l if lost and c for continue
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total = getHandTotal(hand)
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if total == 21:
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return "w"
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elif total > 21:
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return "l"
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else:
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return "c"
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def dealerHitLogic(self, hand):
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total = getHandTotal()
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if total > 17:
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self.stand()
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elif total <= 16:
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self.hit()
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def checkGameOver(self, state):
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gameOver = False
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if state == "w":
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gameOver = True
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elif state == "l":
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gameOver = True
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return gameOver
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def play_game(self, bet):
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validInput = False
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gameOver = False
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playerStood = False
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ID = input("ID: (Unique)")
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IDFound = self.findID(ID)[0]
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if IDFound:
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playerStats = self.readLedger(ID)[1:]
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playerStats[0] = ID
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else:
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self.addToLedger(ID)
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playerStats = (ID, 100, 0, 0)
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while not gameOver:
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playerWinState = self.checkHandState(self.playerHand)
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dealerWinState = self.checkHandState(self.dealerHand)
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gameOver = self.checkGameOver(playerWinState)
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if gameOver:
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continue
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gameOver = self.checkGameOver(dealerWinState)
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if gameOver:
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continue
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print("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(
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self.playerHand) + "\n" + "Dealers hand = ??: " + convertNumberToCard(self.dealerHand[0]) + "??")
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play = input("Hit or Stand? (h/s)")
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while not validInput:
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if play == "h":
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self.hit()
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validInput = True
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elif play == "s":
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self.stand()
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validInput = True
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playerStood = True
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playerWinState = self.checkHandState(self.playerHand)
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gameOver = self.checkGameOver(playerWinState)
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if gameOver:
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continue
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# Dealers turn
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if playerStood:
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while dealerWinState == 'c':
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# Dealer hits
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self.hit()
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# Player stands
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self.stand()
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# Loop ends when game is over
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dealerWinState = self.checkHandState(self.dealerHand)
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else:
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self.hit()
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dealerWinState = self.checkHandState(self.dealerHand)
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gameOver = self.checkGameOver(dealerWinState)
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if gameOver:
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continue
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print("Players hand = " + str(getHandTotal(self.playerHand)) + ": " + handNumbersToCards(self.playerHand) +
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"\n" + "Dealers hand = " + str(getHandTotal(self.dealerHand)) + ": " + handNumbersToCards(self.dealerHand))
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if playerWinState == "w":
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print("You won!")
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self.writeLedger(ID, 2*bet, True)
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elif playerWinState == "l":
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print("You busted!")
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self.writeLedger(ID, -bet, False)
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elif dealerWinState == "w":
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print("The Dealer reached 21 before you!")
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self.writeLedger(ID, -bet, False)
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elif dealerWinState == "l":
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print("The Dealer busted before you!")
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self.writeLedger(ID, 2*bet, True)
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def findID(self, ID):
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with open("ledger.txt", "r") as ledger:
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IDFound = False
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lineNo = 0
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print(ID)
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for line in ledger:
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print(lineNo)
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splitline = line.split(":")
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if splitline[0] == ID:
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IDFound = True
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break
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lineNo += 1
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return IDFound, lineNo
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def readLedger(self, ID):
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lineNo = self.findID(ID)[1]
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with open("ledger.txt", "r") as ledger:
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lines = ledger.readlines()
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line = lines[lineNo]
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splitLine = line.split(":")
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money, wins, losses = int(splitLine[1]), int(
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splitLine[2]), int(splitLine[3])
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return [lines, lineNo, money, wins, losses]
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def writeLedger(self, ID, moneyWon, wonAGame):
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lines, lineNo, currentMoney, currentWins, currentLosses = self.readLedger(
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ID)
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updatedMoney = currentMoney + moneyWon
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if wonAGame:
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updatedWins = currentWins + 1
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updatedLosses = currentLosses
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else:
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updatedLosses = currentLosses + 1
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updatedWins = currentWins
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with open("ledger.txt", "w") as ledger:
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i = 0
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for line in lines:
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if i == lineNo:
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ledger.write("{ID}:{Money}:{Wins}:{Losses}\n".format(
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ID=ID,
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Money=updatedMoney,
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Wins=updatedWins,
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Losses=updatedLosses))
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else:
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ledger.write(line)
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i += 1
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def addToLedger(self, ID, starterCash=100):
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with open("ledger.txt", "a") as ledger:
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ledger.write("{ID}:{Money}:0:0\n".format(ID=ID, Money=starterCash))
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def main():
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bj = BlackJack()
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bj.play_game(100)
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if __name__ == "__main__":
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main()
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BIN
BlackJackBot/__pycache__/BlackJack.cpython-39.pyc
Normal file
BIN
BlackJackBot/__pycache__/BlackJack.cpython-39.pyc
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Binary file not shown.
4
BlackJackBot/ledger.txt
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4
BlackJackBot/ledger.txt
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@@ -0,0 +1,4 @@
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123672601259147265:100:0:0
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123672601259147265:100:0:0
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123672601259147265:100:0:0
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123672601259147265:100:0:0
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Reference in New Issue
Block a user